[AES/MVS] Kraut Buster

Page 3 sur 3 Précédent  1, 2, 3

Voir le sujet précédent Voir le sujet suivant Aller en bas

Re: [AES/MVS] Kraut Buster

Message par zouzzz le Mar 12 Mai 2015 - 21:35

Capture de menu "bios" du jeu :


_________________
Nicolas et Marjolaine
avatar
zouzzz
Newseur X

Messages : 6079
Date d'inscription : 22/10/2012
Localisation : Poitiers

Voir le profil de l'utilisateur http://dreamcast-news.blogspot.com

Revenir en haut Aller en bas

Re: [AES/MVS] Kraut Buster

Message par zouzzz le Mar 2 Juin 2015 - 19:25

Deux nouvelles captures tirées du futur trailer :




_________________
Nicolas et Marjolaine
avatar
zouzzz
Newseur X

Messages : 6079
Date d'inscription : 22/10/2012
Localisation : Poitiers

Voir le profil de l'utilisateur http://dreamcast-news.blogspot.com

Revenir en haut Aller en bas

Re: [AES/MVS] Kraut Buster

Message par zouzzz le Dim 7 Juin 2015 - 21:18

Premier visuel de l'OST pour AES CE et MVS LE :


Pleins de nouvelles captures in-game :




















_________________
Nicolas et Marjolaine
avatar
zouzzz
Newseur X

Messages : 6079
Date d'inscription : 22/10/2012
Localisation : Poitiers

Voir le profil de l'utilisateur http://dreamcast-news.blogspot.com

Revenir en haut Aller en bas

Re: [AES/MVS] Kraut Buster

Message par zouzzz le Mar 9 Juin 2015 - 23:46

Ce soir a été mis en vente la version CE de l'AES, 98 exemplaires, tous partis en 1 heure !

Un nouveau trailer a été diffusé avec la dernière newsletter :

Dear customers,

We recommend to first watch the new trailer and then read the long text:


 This video shows an early development version.
 Due to a change to a different musician team all music is extremely early.
 We are going this time with a FM/chip tune sounding soundtrack.
 The music is done by the team Groovemaster303 and Jredd.


Game play:

 As we got mixed reactions for the last video trailer we worked very hard to improve on all fronts.

 Differences to MS games:

 As some people think this is a blatant MS clone,here are some differences listed:

 - Mask feature. Wear different masks to change your characters abilities, your weapons, change your surroundings and enemy behaviors.

Examples:

    - Chicken mask: become John Chickenstein and rescued chicks will join forces with their Gatling guns. You can also float slightly down with your feather power and drop big egg grenades.

    - 13th Splatterguy mask: turn the fight into a blood carnage with your super charged long range machete. Rage flows early through your body. Knife throwing chick sidekicks.

    - Wolf mask: supercharge your weapon power and make the grunts your little pigs. Rage flows early through your body. May have reduced scoring potential, but is easier to play.

    - Pig mask: sniffle out secrets like a truffle pig and don't get eaten by the big bad wolves. Your tasty bacon body withstands a few bullet hits. Reduces difficulty in a passive way.

    - Japanese "Tengu" demon mask: Jump as high and fast like a Ninja, use a Katana for close range attack and lay fused bombs (use them tactical). Also 3-way shuriken throwing ninja chicks.

    Currently we have 5 mask implemented, but we plan to add 4-6 more, like "Vampire Hunter" mask (chain whip in the dictator's castle?), "Gunlord" mask (maybe with his wheel bombs?), "Uncle Sam", "McKraken Nerd mask", "Chainsaw killer mask". The possibilities are endless.

 - Rescued chicks can act as sidekicks (depends on the mask). For example they shoot a Gatling gun, throw shurikens and knives. The amount of chicks attached change also their behavior.

 - Contra style controls and game play elements such as:

   8 way aiming
   Aim lock (lock the weapon in a direction to better shoot enemies from above)
   You can hold 2 weapons and switch between them anytime. If you die, you only loose the active one. (adds a nice tactical component)
   With holding the lever in direction you can throw grenades further away
   You can drop down from ledges/objects and outmaneuver enemies from above.
   Faster pacing
   Weapons like 3-way, scatter particle shotgun, arch grenades and others
   Lot's of mini bosses (a little bit boss fest style here and there)
   Spawning run-in enemies in some run'n'gun sequences.
   1 mid boss per stage
   2-3 scenario changes per stage
   Different characters may have slightly different abilities (like speed/jump height)


 - 2 players can co-op/interact with each other, like standing on the shoulders of each other to reach higher places. The score counter is shared for maximum co-op feels.


 - Mission bosses are mostly based on German WW2 "Wonder Weapons". Like "Der Mörser „Karl“ (Gerät 040/041)", The "Bismarck", "Schweres  80-cm-Kanone (E) „Sondergeschütz“ Dora". We also added a few fantasy bosses like WW2 style mechas

 - Mid bosses and mini bosses are more fantasy based like War-hot-air balloon, WW2 style mechas "Schneeläufer Ausf. B", "Über Soldiers", "Russian War Bears".

 - Stages are up to 9000 pixel long pixel art drawings (no tiles, just like a huge fighting game background)
   It's probably one of the most ambition pixel arts games made in a long time. No other company out there besides us is doing real 16 pixel art arcade games anymore and especially not in this scope.

 - choose up to 3 different routes/difficulties with changes in length/map design/enemies and attack patterns.

 - physic simulation for dead bodies/body parts, a first on NEOGEO! and a first on 16 bit?  (currently in BETA)

 - 60FPS/60Hz twice as fluid, twice as responsive, zero the lag of MS games.

 - one of the biggest and most ambitious games developed for NEOGEO since SNK's unfortunate demise in 2000.


If you still think it's just a clone, just think of it as an in-official sequel. But with completely new engine, completely new graphics,completely new music, completely new stages, completely new enemies and completely new game play.

We want this game to become our masterpiece and tribute to NEOGEO and we are willing to continuing work very hard for it. If you have any feedback how we can further improve or cool ideas for mask items please don't hesitate to contact us. You can contact us anonymous too: http://www.ngdevdirect.com/contact_us.php (just use some bogus email).

If you don't follow us on social medias, you can find some new CRT screen shots and product photos here: http://www.kraut-buster.com

TL;DR: Kraut Buster will be awesome!

Best regards,
NGDEV

Shop: http://www.ngdevdirect.com
WWW: http://www.ngdevteam.com
Youtube: http://www.youtube.com/user/NGDEVTEAM
Twitter: http://twitter.com/ngdevteam
Facebook: http://www.facebook.com/ngdevteam

_________________
Nicolas et Marjolaine
avatar
zouzzz
Newseur X

Messages : 6079
Date d'inscription : 22/10/2012
Localisation : Poitiers

Voir le profil de l'utilisateur http://dreamcast-news.blogspot.com

Revenir en haut Aller en bas

Re: [AES/MVS] Kraut Buster

Message par Jun Misugi le Mer 10 Juin 2015 - 19:39

Bon c'est officiel, il ne sortira pas sur Dreamcast. Sad

Jun Misugi
Moyen X
Moyen X

Messages : 138
Date d'inscription : 02/02/2013

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [AES/MVS] Kraut Buster

Message par zouzzz le Mer 10 Juin 2015 - 21:42

Razion c'est certains la Team n'a confirmé il y a qques semaines, pour ce qui est de Kraut Buster pas dans un futur proche ou moyen temps.

_________________
Nicolas et Marjolaine
avatar
zouzzz
Newseur X

Messages : 6079
Date d'inscription : 22/10/2012
Localisation : Poitiers

Voir le profil de l'utilisateur http://dreamcast-news.blogspot.com

Revenir en haut Aller en bas

Page 3 sur 3 Précédent  1, 2, 3

Voir le sujet précédent Voir le sujet suivant Revenir en haut


 
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum