[Tuto] Rom avec code game genie

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Re: [Tuto] Rom avec code game genie

Message par larska le Sam 12 Aoû 2017 - 9:57

les codes son pour la megadrive

D.J. Boy

1       BCZA-JA94       Almost infinite life
2       AGMT-JADR       Start with life meter at length of 1
3       ARMT-JADR       Start with life meter at length of 3
4       A0MT-JADR       Start with life meter at length of 5
5       A4MT-JADR       Start with life meter at length of 6
6       A8MT-JADR       Start with life meter at length of 7
7       BCMT-JADR       Start with life meter at length of 8
8       BGMT-JADR       Start with life meter at length of 9
9       BLMT-JADR       Start with life meter at length of 10
10      AGMT-JADG       Start with 1 life point in life meter
11      ALMT-JADG       Start with 2 life points in life meter
12      ARMT-JADG       Start with 3 life points in life meter
13      A0MT-JADG       Start with 5 life points in life meter
14      A4MT-JADG       Start with 6 life points in life meter
15      A8MT-JADG       Start with 7 life points in life meter
16      BCMT-JADG       Start with 8 life points in life meter
17      BGMT-JADG       Start with 9 life points in life meter
18      BLMT-JADG       Start with 10 life points in life meter
19      AT6T-JA6A       Life meter not extended at end of each round
20      SE6T-KEYA       Life meter extended by 1 at end of each round
21      SE6T-KNYA       Life meter extended by 3 at end of each round
22      CKBA-JA8N       All items in the item shop are free
23      AVBA-JA84       All items in the item shop that you
can afford are free
WITH CODES 24 THRU 27 DON'T GRAB TOO MANY COINS OR COUNTER WILL
START OVER AT ZERO
24      SHFA-MJWY       All coins worth 40
25      SHFA-MNWY       All coins worth 60
26      SHFA-MYWY       All coins worth 100
27      SHFA-MAWY       All coins worth 160

________________________________________________________________

The Death and Return of Superman

1.      AAOT-DYFC       Start with 1 life
2.      AJOT-DYFC       Start with 3 lives
3.      ANOT-DYFC       Start with 4 lives
4.      AYOT-DYFC       Start with 6 lives
5.      BEOT-DYFC       Start with 10 lives
6.      ACDT-ANPE       Infinite lives
7.      ACBA-AANL       Start with 1/2 health on your first life
8.      ACBA-BANL       Start with 3/4 health on your first life
9.      ACBA-ABEL       Start with double health on your first life
10.     ECDT-BYFT       Start with 1/2 health after your first life
11.     GCDT-BYFT       Start with 3/4 health after your first life
12.     TCDT-BYFT       Start with double health after your first life
13.     AEOT-DYEO       Start with 1 special attack
14.     AJOT-DYEO       Start with 2 special attacks
15.     AYOT-DYEO       Start with 5 special attacks
16.     BEOT-DYEO       Start with 9 special attacks
17.     ACLT-ANLC       Infinite special attacks

_________________________________________________________________
Decapattack

1       AJBT-AA3G       MASTER CODE--MUST BE ENTERED
2       R17T-E60G       Almost invincible
3       AL2T-EA5W       Bridge segments don't fall
4       CX8A-EA5N       Infinite everything
5       G57A-FAPA       Start with 6 lives
6       G57A-FAN2       Start with 6 of everything
7       GX7A-FAN2       Start with 4 of everything
8       GH7A-FAN2       Start with 1 of everything

________________________________________________________________

Desert Strike

1       RH9T-860E       MASTER CODE--MUST BE ENTERED
NOTE: DON'T GO TO THE PASSWORD SCREEN WHEN USING CODES 2 THRU 4, OR YOU CAN END UP BACK ON CAMPAIGN 1
2       AE1A-AAGG       Start at campaign 2
3       AJ1A-AAGG       Start at campaign 3
4       AN1A-AAGG       Start at campaign 4
5       AE1A-AADC       Start with 1 life instead of 3
6       AJ1A-AADC       Start with 2 lives
7       AY1A-AADC       Start with 5 lives
8       BE1A-AADC       Start with 9 lives
9       D3ZA-AA7E       Infinite lives
10      MBST-WEEN       Chain gun capacity is 600 rounds instead of 1,178
11      4BST-WREN       Chain gun capacity is 2,000 rounds
12      VBST-XGEN       Chain gun capacity is 5,000 rounds
13      AKST-WAER       Chain gun inflicts 2 points of damage instead of 3
14      A3ST-WAER       Chain gun inflicts 6 points of damage
15      BVST-WAER       Chain gun inflicts 12 points of damage
16      CVST-WAFL       Hydra capacity is 20 rockets instead of 38
17      NVST-WAFL       Hydra capacity is 100 rockets
18      FVST-WCFL       Hydra capacity is 300 rockets
19      BKST-WAFN       Hydra rocket inflicts 10 points of damage
instead of 25
20      GKST-WAFN       Hydra rocket inflicts 50 points of damage
21      NVST-WAFN       Hydra rocket inflicts 100 points of damage
22      AVST-WAGJ       Hellfire capacity is 4 missiles instead of 8
23      DFST-WAGJ       Hellfire capacity is 25 missiles
24      NPST-WAGJ       Hellfire capacity is 99 missiles
25      GKST-WAGL       Hellfire missile inflicts 50 points of damage
instead of 100
26      3BST-WAGL       Hellfire missile inflicts 200 points of damage
27      WBST-WCGL       Hellfire missile inflicts 400 points of damage
28      AMLT-AA44       Infinite capacity for all weapons
29      GKET-AAAC       Fuel capacity is 50 units instead of 100
30      3BET-AAAC       Fuel capacity is 200 units
31      8VET-ACAC       Fuel capacity is 500 units
32      AVET-AAF8       Helicopter consumes fuel faster
33      AFET-AAF8       Helicopter consumes fuel slower
34      ABET-AAF8       Helicopter consumes no fuel
35      FVET-ACGT       Maximum armor protection is 300 instead of 600
36      0BET-AJGT       Maximum armor protection is 1,200
37      2VET-AWGT       Maximum armor protection is 2,500
38      AHSA-AAFR       Helicopter carries 1 passenger instead of 6
39      ASSA-AAFR       Helicopter carries 3 passengers
40      BMSA-AAFR       Helicopter carries 10 passengers
41      SHRA-BJYR       Red cross box worth 2 extra lives instead of 1
42      SHRA-BTYR       Red cross box worth 4 extra lives
43      AXRA-AA6R       Red cross box worth nothing

_____________________________________________________________________

Dick Tracy

1       AHNA-JABE       Start with 1 life instead of 3
2       A1NA-JABE       Start with 5 lives
3       A9NA-JABE       Start with 7 lives
4       BHNA-JABE       Start with 9 lives
5       DHNA-JABE       Start with 25 lives
6       GMNA-JABE       Start with 50 lives
7       NSNA-JABE       Start with 99 lives
8       EW7A-LA7C       Almost invincible
9       RGDA-N6WG       Infinite time

______________________________________________________________

Dinoland

1       AF1T-AAGR       Player 1 starts with 1 life
2       AK1T-AAGR       Player 1 starts with 2 lives
3       AV1T-AAGR       Player 1 starts with 4 lives
4       AZ1T-AAGR       Player 1 starts with 5 lives
5       A31T-AAGR       Player 1 starts with 6 lives
6       A71T-AAGR       Player 1 starts with 7 lives
7       BB1T-AAGR       Player 1 starts with 8 lives
8       BF1T-AAGR       Player 1 starts with 9 lives
9       R1GA-A6ZT       Infinite lives for player 1--1-player game
10      J35T-AA7R       Infinite lives for player 1--2-player game
11      AF1T-AAG4       Player 2 starts with 1 life
12      AK1T-AAG4       Player 2 starts with 2 lives
13      AV1T-AAG4       Player 2 starts with 4 lives
14      AZ1T-AAG4       Player 2 starts with 5 lives
15      A31T-AAG4       Player 2 starts with 6 lives
16      A71T-AAG4       Player 2 starts with 7 lives
17      BB1T-AAG4       Player 2 starts with 8 lives
18      BF1T-AAG4       Player 2 starts with 9 lives
19      C35T-AA88       Infinite lives--player 2
20      AZ1T-AAGJ       Player 1 starts with 5 bonus points
21      CV1T-AAGJ       Player 1 starts with 20 bonus points
22      GK1T-AAGJ       Player 1 starts with 50 bonus points
23      NV1T-AAGJ       Player 1 starts with 100 bonus points
24      AZ1T-AAGY       Player 2 starts with 5 bonus points
25      CV1T-AAGY       Player 2 starts with 20 bonus points
26      GK1T-AAGY       Player 2 starts with 50 bonus points
27      NV1T-AAGY       Player 2 starts with 100 bonus points

______________________________________________________________________

Double Dragon

1       AX2A-GA9J       Infinite continues
2       AMZT-EA2G       Both players invulnerable to most damage
3       CW4A-CAH2       Start with 1/4 health
4       FC4A-CAH2       Start with 1/2 health
5       HW4A-CAH2       Start with 3/4 health
6       AE5T-JAA0       Start with 1 reserve point
7       AJ5T-JAA0       Start with 2 reserve points
8       AN5T-JAA0       Start with 3 reserve points
9       AT5T-JAA0       Start with 4 reserve points
10      AY5T-JAA0       Start with 5 reserve points
11      A25T-JAA0       Start with 6 reserve points
12      9F8T-HAXR       Play as either of the two bosses--NOT IN
QUEST MODE
13      AMDT-EA3E       Charging isn't necessary for special moves
14      Z5WA-AEVE       Dizzy is over instantly
15      AC0A-HA3N       Always fight Billy Lee
16      AG0A-HA3N       Always fight Jimmy Lee
17      AL0A-HA3N       Always fight Jawbreaker
18      AR0A-HA3N       Always fight Icepick
19      AW0A-HA3N       Always fight Shadow Master
20      A00A-HA3N       Always fight Bones
21      A40A-HA3N       Always fight Sickle
22      A80A-HA3N       Always fight Blade
23      BC0A-HA3N       Always fight Trigger Happy
24      BG0A-HA3N       Always fight Countdown
25      BL0A-HA3N       Always fight Dominique
26      BR0A-HA3N       Always fight Sekka

______________________________________________________________

Dr. Robotnik's Mean Bean Machine

CODES 1 THRU 12 ARE FOR SCENARIO MODE ONLY
1       AW9A-AAH8       Start on Stage 2
2       A09A-AAH8       Start on Stage 3
3       A49A-AAH8       Start on Stage 4
4       A89A-AAH8       Start on Stage 5
5       BC9A-AAH8       Start on Stage 6
6       BG9A-AAH8       Start on Stage 7
7       BL9A-AAH8       Start on Stage 8
8       BR9A-AAH8       Start on Stage 9
9       BW9A-AAH8       Start on Stage 10
10      B09A-AAH8       Start on Stage 11
11      B49A-AAH8       Start on Stage 12
12      B89A-AAH8       Start on Stage 13
13      ALNT-AA66       Refugee beans are disabled
14      VWNT-AAHE       Refugee beans come in smaller amounts
15      ERNT-AAHE       Refugee beans come in larger amounts
16      C8NT-AAHE       Refugee beans come in larger amounts

_______________________________________________________________________

Dragon: The Bruce Lee Story

1.      VADT-AABT       Both players start with 1/4 energy
2.      AADT-ACBT       Both players start with 1/2 energy
3.      VADT-ACBT       Both players start with 3/4 energy
4.      ACPT-AAA8       Super power
5.      98AT TCAR       Standing weak kick does more damage
6.      977T TCEW       Standing weak punch does more damage
7.      978A TCC4       Crouching weak kick does more damage
8.      C38A V92T       Crouching weak punch does more damage

__________________________________________________________________

Dragon's Fury

1       AECT-BA3W       Start game with 1 ball instead of 3
2       AJCT-BA3W       Start with 2 balls
3       ATCT-BA3W       Start with 4 balls
4       AYCT-BA3W       Start with 5 balls
5       A6CT-BA3W       Start with 7 balls
6       BJCT-BA3W       Start with 10 balls
7       B6CT-BA3W       Start with 15 balls
8       DECT-BA3W       Start with 25 balls
9       GJCT-BA3W       Start with 50 balls
10      KNCT-BA3W       Start with 75 balls
11      NTCT-BA3W       Start with 100 balls
12      RE0A-A6WR       Infinite balls
13      AACT-AAEN       Start with 0 bonus points instead of 100
14      AYCT-AAEN       Start with 500 bonus points
15      BJCT-AAEN       Start with 1000 bonus points
16      B6CT-AAEN       Start with 1500 bonus points
17      DECT-AAEN       Start with 2,500 bonus points
18      GJCT-AAEN       Start with 5,000 bonus points
19      KNCT-AAEN       Start with 7,500 bonus points
20      NNCT-AAEN       Start with 9,900 bonus points
21      AJCT-AAE0       Start with bonus multiplier at 2 instead of 1
22      ANCT-AAE0       Start with bonus multiplier at 3
23      ATCT-AAE0       Start with bonus multiplier at 4
24      AYCT-AAE0       Start with bonus multiplier at 5
25      A6CT-AAE0       Start with bonus multiplier at 7
26      BECT-AAE0       Start with bonus multiplier at 9
27      AVPA-AA8L       Bonus points never reset when bonus is
collected
28      AVPA-AA8Y       Bonus multiplier never resets when bonus is
collected

______________________________________________________________________

Dune: The Battle for Arrakis

FOR CODES 1 THRU 8, IF YOU CHANGE FAMILIES YOU WILL START ON
LEVEL 1
1       AK0T-DA2C       Start on Scenario 2
2       AP0T-DA2C       Start on Scenario 3
3       AV0T-DA2C       Start on Scenario 4
4       AZ0T-DA2C       Start on Scenario 5
5       A30T-DA2C       Start on Scenario 6
6       A70T-DA2C       Start on Scenario 7
7       BB0T-DA2C       Start on Scenario 8
8       BF0T-DA2C       Start on Scenario 9
9       BK0T-DA2C       Show credits
10      A5BA-AA6G       Construction done faster and cheaper than
normal
11      ADAA-ACGR       Buildings fixed faster and cheaper than
normal
12      ADAA-AAGR       Buildings cannot be fixed-will still use up
money if you try to fix them
13      AMZT-AA6R       Buildings not damaged when layed on rock
instead of concrete

________________________________________________________________________

Dynamite Duke

1       BJWA-AA5W       Invincibility
2       AJBT-AAG2       Start on stage 2
3       ANBT-AAG2       Start on stage 3
4       ATBT-AAG2       Start on stage 4
5       AYBT-AAG2       Start on stage 5
6       A2BT-AAG2       Start on stage 6
7       A6BT-AAG2       Start on stage 7
8       F31T-BJ1W + AB1T-AA96   Each D pick-up worth
2 dynamite punches
9       F31T-BT1W + AB1T-AA96   Each D pick-up worth
4 dynamite punches
10      F31T-B21W + AB1T-AA96   Each D pick-up worth
6 dynamite punches
11      F31T-BA1W + AB1T-AA96   Each D pick-up worth
8 dynamite punches
12      AJWA-AA20       Infinite dynamite punches
13      NTBT-AAH0       Begin each stage with 100
rounds of ammo
14      9JBT-AAH0       Begin each stage with 250
rounds of ammo
15      72BT-AEH0       Begin each stage with 750
rounds of ammo
16      66BT-AGH0       Begin each stage with 999
rounds of ammo
17      AJYT-AA6A       Infinite machine gun ammo
18      ATNA-AA2A       Keep ammo when advancing
to next stage
19      BK2A-AAAN       4-bullet box worth 10 rounds
20      DF2A-AAAN       4-bullet box worth 25 rounds
21      NV2A-AAAN       4-bullet box worth 100 rounds
22      CV2A-AAA0       8-bullet box worth 20 rounds
23      GK2A-AAA0       8-bullet box worth 50 rounds
24      3B2A-AAA0       8-bullet box worth 200 rounds
25      WB2A-ACA0       8-bullet box worth 400 rounds
26      GK2A-AACC       Full-auto weapon carries 50 rounds
27      NV2A-AACC       Full-auto weapon carries 100 rounds
28      8V2A-ACCC       Full-auto weapon carries 500 rounds
29      BTYA-AA9N       Full-auto weapon lasts until next stage
30      CB2A-AAE8       Magnum pistol carries 15 rounds
31      GP2A-AAE8       Magnum pistol carries 50 rounds
32      NZ2A-AAE8       Magnum pistol carries 100 rounds
33      3F2A-AAE8       Magnum pistol carries 200 rounds
34      G2YT-AA3J       Magnum pistol lasts until next stage
35      A32A-AAF4       Bazooka carries 5 rounds
36      CZ2A-AAF4       Bazooka carries 20 rounds
37      GP2A-AAF4       Bazooka carries 50 rounds
38      NZ2A-AAF4       Bazooka carries 100 rounds
39      CJYT-AA4N       Bazooka lasts until next stage
40      BB2A-AABG       Flak jacket less protective
41      EB2A-AABG       Flak jacket more protective
42      NV2A-AABG       Flak jacket much more protective
43      BB2A-AAC0       First aid restores 1 bar of life gauge
44      FB2A-AAC0       First aid restores 5 bars of life gauge
45      JB2A-AAC0       First aid restores life gauge to full

____________________________________________________________________

double dragon
Infinite Energy P1 FDJA-AEZ6

_____________________________________

double dragon

Stage Select 1 **0A-AAGC

# Note
1 AE-1
AJ-2
AN-3
AT-4
AY-5
A2-6
A6-7
BA-8
BE-9
BJ-10
BN-11
BT-12
BY-13
2 Enemy punches and kicks will still hit you, but the energy meter will remain at 999.
3 Has only been tested in the first shop.
4 You have to buy at least one extra guy for this code to work.
Have 1st Set of Enemies Cleared On Stage 1 AJ0T-AAEA
Start Stage 1 With A Lot More Time AA0T-AAFG
Invincible 2 66V9-8GB2
Start A New Game With A Lot More Coins 560A-BCSL
This Code Allows You To Buy An Infinite Number of "Extra Guys" In The Shop (As Long As You Have Coins) 3 AHEA-AACC
Infinite "Extra Guys" 4 AB2T-AAD2

___________________________________________________________________________________________________________

Earthworm Jim

1       GC3C-JA9W       Infinite health--may cause graphic errors
2       GC3C-JA4C       Infinite ammo
3       AW6C-JA2T       Infinite continues
4       CT3W-LA9T       No air loss in Sea Pod
5       J4BW-LA4Y       No damage to Sea Pod from running into walls
6       GG3C-JAAR       Start with 1 life on Practice level
7       GR3C-JAAR       Start with 3 lives on Practice level
8       G83C-JAAR       Start with 7 lives on Practice level
9       HG3C-JAAR       Start with 9 lives on Practice level
10      GG3C-JAA6       Start with 1 life on Normal level
11      GL3C-JAA6       Start with 2 lives on Normal level
12      G03C-JAA6       Start with 5 lives on Normal level
13      G83C-JAA6       Start with 7 lives on Normal level
14      HG3C-JAA6       Start with 9 lives on Normal level
15      GG3C-JABL       Start with 1 life on Difficult level
16      GR3C-JABL       Start with 3 lives on Difficult level
17      G03C-JABL       Start with 5 lives on Difficult level
18      G83C-JABL       Start with 7 lives on Difficult level
19      HG3C-JABL       Start with 9 lives on Difficult level
CODES 21-27-SWITCH OFF BEFORE BUNGEE JUMPING LEVELS
20      G03W-JAGA       Start with 150% health
21      GL3W-JAF6       Start with 200% health
22      GR3W-JAF6       Start with 300% health
23      GW3W-JAF6       Start with 400% health
24      G03W-JAF6       Start with 500% health
25      G83W-JAF6       Start with 700% health
26      HG3W-JAF6       Start with 900% health
27      SE9C-MAT4       Health power-ups worth 8 on Practice, 7 on
Normal, 6 on HARD
28      SE9C-MJT4       Health power-ups worth 2 on Practice, 1 on
Normal, 0 on HARD
29      SE9C-MNT4       Health power-ups worth 3 on Practice, 2 on
Normal, 1 on HARD
30      G02W-JAH4       Start with 1500 Plasma shots-1st life only
31      GL2W-JAH0       Start with 2000 Plasma shots-1st life only
32      GR2W-JAH0       Start with 3000 Plasma shots-1st life only
33      G02W-JAH0       Start with 5000 Plasma shots-1st life only
34      G82W-JAH0       Start with 7000 Plasma shots-1st life only
35      HG2W-JAH0       Start with 9000 Plasma shots-1st life only
36      GZRC-KCME       Start with 1500 Plasma shots-2nd life and
after
37      GBRC-KEME       Start with 2000 Plasma shots-2nd life and
after
38      GBRC-KGME       Start with 3000 Plasma shots-2nd life and
after
39      GBRC-KLME       Start with 5000 Plasma shots-2nd life and
after
40      GBRC-KRME       Start with 7000 Plasma shots-2nd life and
after
41      GBRC-KWME       Start with 9000 Plasma shots-2nd life and
after
42      NT1W-LAC8       Plasma gun power-ups worth 100
43      FT1W-LCC8       Plasma gun power-ups worth 300
44      8T1W-LCC8       Plasma gun power-ups worth 500
45      721W-LEC8       Plasma gun power-ups worth 750
46      7A1W-LGC8       Plasma gun power-ups worth 1000
47      AP5C-JAE2       Start with 3 continues on Normal level
48      AZ5C-JAE2       Start with 5 continues on Normal level
49      A75C-JAE2       Start with 7 continues on Normal level
50      BF5C-JAE2       Start with 9 continues on Normal level
51      AF5C-JADY       Start on What the Heck
52      AK5C-JADY       Start on Snowman Boss
53      AP5C-JADY       Start on Evil Boss
54      B35C-JADY       Start on Sea Tunnels
55      B75C-JADY       Start on Pod Races
56      AV5C-JADY       Start on Snot a Problem 1
57      AZ5C-JADY       Start on Snot a Problem 2
58      A35C-JADY       Start on Snot a Problem 3
59      A75C-JADY       Start on Peter Puppy
60      BB5C-JADY       Start on Slug For Butt
61      BF5C-JADY       Start on Helicopter
62      BK5C-JADY       Start on Professor's Lab
63      BP5C-JADY       Start on Chicken Fly
64      BV5C-JADY       Start on Naked Worm
65      BZ5C-JADY       Start on Intestines
66      C75C-JADY       Start on Darkness 1
67      DB5C-JADY       Start on Darkness 2
68      DF5C-JADY       Start on Darkness 3
69      DK5C-JADY       Start on Darkness 4
70      DP5C-JADY       Start on Darkness 5
71      DV5C-JADY       Start on Psy-crow level (between levels 1 (between levels 1 and 2)

________________________________________________________________________

Earthworm Jim 2

1.      GBZW-LAFN       Start with no ammo
2.      GKZW-LAFN       Start with 2000 bullets
3.      GPZW-LAFN       Start with 3000 bullets
4.      GVZW-LAFN       Start with 4000 bullets
5.      GZZW-LAFN       Start with 5000 bullets
6.      G3ZW-LAFN       Start with 6000 bullets
7.      G7ZW-LAFN       Start with 7000 bullets
8.      HBZW-LAFN       Start with 8000 bullets
9.      HFZW-LAFN       Start with 9000 bullets
10.     K7ZW-L8FN       Start with mega ammo
11.     GBZW-LAH4       Start with 1 life and no continues
12.     GFZW-LAH4       Start with 2 lives
13.     GVZW-LAH4       Start with 5 lives
14.     G7ZW-LAH4       Start with 10 lives
15.     KBZW-LAH4       Start with 25 lives
16.     MFZW-LAH4       Start with 50 lives
17.     RH2W-J6T8       Infinite lives
18.     GK1C-LAH6       Start with 200% health
19.     GP1C-LAH6       Start with 300% health
20.     GV1C-LAH6       Start with 400% health
21.     GZ1C-LAH6       Start with 500% health
22.     G31C-LAH6       Start with 600% health
23.     G71C-LAH6       Start with 700% health
24.     HB1C-LAH6       Start with 800% health
25.     HF1C-LAH6       Start with 900% health
26.     971C-LAH6       Start with mega health
27.     AB1W-LAET       Don't flash at all after getting hit
28.     A71W-LAET       Don't flash as long after getting hit
29.     971W-L8ET       Flash longer after getting hit

______________________________________________________________

Ecco the Dolphin

1       AKRT-JA64       Almost infinite breath„switch
off to die if you get stuck      

2       AL2A-JA7L       Protection from most jellyfish and
many other enemies
3       ALZA-JA5Y       Protection from spiked shells    
and some other enemies
4       AAVT-NAFC       Protection from octopus
5       HAVT-NAFC       Octopus is fatal        
6       HCBT-LAEW       Charging a school of fish restores
health completely instead of partially  
7       SW2A-KGPJ + HC2A-JAFL   Most jellyfish and some other
enemies restore health instead
of taking it away        
8       SW2A-KGPJ + TC2A-JGFL +         Most jellyfish and some other  
       E42A-JAFN       enemies restore breath instead  
of damaging health

______________________________________________________________________

Ecco the Tides of Time

CODES 1 THRU 4: MOST OF THE TIME
1       ADLA-WAD4       Eating fish does not heal at all
2       BDLA-WAD4       Eating fish heals 1/2x as much as usual
3       EDLA-WAD4       Eating fish heals 2x as much as usual
4       HDLA-WAD4       Eating fish heals Ecco completely
5       AKZA-TA7A       Infinite air
6       REAA-W6V0       Infinite health and air
7       A4KT-2A38       Always have 360-degree sonar blast
8       ALBA-4A8R       No rings lost for missing gates in 3D stages
9       AKCT-4A7N       No rings lost for shooting gates in 3D stages
CODES 10 THRU 57: SOME CODES ARE FOR PRACTICE/SEEING THE
LEVEL ONLY
10      AB0A-TAGY       Start on Sea of Green
11      AF0A-TAGY       Start on Deep Ridge
12      AK0A-TAGY       Start on The Eye
13      AP0A-TAGY       Start on Sea of Birds
14      AV0A-TAGY       Start on Secret Cave
15      AZ0A-TAGY       Start on The Hungry Ones
16      A30A-TAGY       Start on Convergence
17      A70A-TAGY       Start on Globe Holder
18      BF0A-TAGY       Start on Two Tides
19      BK0A-TAGY       Start on The Lost Orcas
20      BP0A-TAGY       Start on Vents of Medusa
21      BV0A-TAGY       Start on Four Islands
22      BZ0A-TAGY       Start on Maze of Stone
23      B30A-TAGY       Start on Home Bay
24      B70A-TAGY       Start on Sea of Darkness
25      CB0A-TAGY       Start on Crystal Springs
26      CF0A-TAGY       Start on Fault Zone
27      CK0A-TAGY       Start on Gateway
28      CP0A-TAGY       Start on Trellia's Bay
29      CV0A-TAGY       Start on Skyway
30      CZ0A-TAGY       Start on Asterite's Cave
31      C30A-TAGY       Start on Eagle's Bay
32      C70A-TAGY       Start on Fin to Feather
33      DB0A-TAGY       Start on Skylands
34      DF0A-TAGY       Start on Tube of Medusa
35      DK0A-TAGY       Start on Vortex Arrived
36      DP0A-TAGY       Start on Aqua Tubeway
37      DV0A-TAGY       Start on Sky Tides
38      DZ0A-TAGY       Start on Moray Abyss
39      D30A-TAGY       Start on Asterite's Home
40      D70A-TAGY       Start on Epilogue
41      EB0A-TAGY       Start on Atlantis
42      EF0A-TAGY       Start on Fish City
43      EK0A-TAGY       Start on City of Forever
44      EP0A-TAGY       Start on Black Clouds
45      EV0A-TAGY       Start on Vortex Future
46      EZ0A-TAGY       Start on Gravitor Box
47      E30A-TAGY       Start on Lunar Bay
48      E70A-TAGY       Start on Dark Sea
49      FB0A-TAGY       Start on New Machine
50      FF0A-TAGY       Start on Inside
51      FK0A-TAGY       Start on Inter
52      FP0A-TAGY       Start on Innuendo
53      FV0A-TAGY       Start on Trans
54      FZ0A-TAGY       Start on Vortex Queen
55      F30A-TAGY       Start on Big Water
56      F70A-TAGY       Start on The Pod
57      GB0A-TAGY       Start on TMachine

______________________________________________________________________________

ESWAT

1       AKWA-BA20 + FKWA-B924 + AKWA-AA26       Start on mission 2
2       AVWA-BA20 + FKWA-B924 + AKWA-AA26       Start on mission 3
3       A3WA-BA20 + FKWA-B924 + AKWA-AA26       Start on mission 4
4       BBWA-BA20 + FKWA-B924 + AKWA-AA26       Start on mission 5
5       BKWA-BA20 + FKWA-B924 + AKWA-AA26       Start on mission 6
6       BVWA-BA20 + FKWA-B924 + AKWA-AA26       Start on mission 7
7       B3WA-BA20 + FKWA-B924 + AKWA-AA26       Start on mission 8
8       A41T-FA38       Start with 7 lives
9       BC1T-FA38       Start with 9 lives
10      EW1T-FA38       Start with 25 lives
11      KG1T-FA38       Start with 50 lives
12      AB2A-AACN       Infinite lives
13      J78A-AEWC       Almost invincible
14      AATT-B62J       Floor spikes do no damage
15      AV3A-B666       Life-up restores 1 bar of life
gauge instead of 2
16      BV3A-B666       Life-up restores 3 bars of life gauge
17      CB3A-B666       Life-up restores 4 bars of life gauge
18      JB3A-B666       Life-up restores life gauge to full
19      1K3A-BE6Y       Life-up worth same as 1-up
20      AK2A-AAB2       1-up worth 2 lives instead of 1
21      AP2A-AAB2       1-up worth 3 lives
22      AZ2A-AAB2       1-up worth 5 lives
23      CB2A-AAB2       1-up worth 10 lives
24      AFWA-AABC       Start with 1 credit
25      AKWA-AABC       Start with 2 credits
26      BKWA-AABC       Start with 10 credits
27      BDCA-EA9E       Infinite credits

__________________________________________________________________________

Eternal Champions

1       BEHT-GAD4       In a 2-player game, either player can choose
the Eternal Champion with the left button
2       9THT-HCP4 + BEHT-GAF6   In a 1-player game, Player 1 plays
as the Eternal Champion (can select any character, but will then play
as Eternal Champion)
3       ACNT-LAE0       Insult uses no inner strength
4       GCNT-LAE0       Insult uses more inner strength
5       ACXT-LAC6       Shadow's High Jump Angle Kick uses no inner
strength
6       GCXT-LAC6       Shadow's High Jump Angle Kick uses more
inner strength
7       RGZT-L6XA       Inner strength is restored very quickly
8       GWEA-LAFJ       Shadow starts with 1/2 energy
9       GTST-LAH0       Rax starts with 1/2 energy
10      GWGA-JAFT       Blade starts with 1/2 energy
11      GVYA-JAEW       Jetta starts with 1/2 energy
12      GVDA-LAHL       Slash starts with 1/2 energy
13      GX9T-JAHA       Trident's starts with 1/2 energy
14      GW2A-JABA       Xavier starts with 1/2 energy
15      GXKT-JADW       Midknight starts with 1/2 energy
16      GVYA-LACY       Larcen starts with 1/2 energy
FOR ALL DAMAGE CODES, 'FARTHER AWAY' MEANS THE CHARACTERS
ARE STANDING APPROX. TOE TO TOE. 'CLOSE IN' MEANS THEY ARE
CLOSE AS POSSIBLE TO EACH OTHER
17      AWSA-NAFR       Shadow's Snap when close in does no damage
18      AWSA-PAPR       Shadow's Snap when close in does more
damage
19      AWMT-NABL       Shadow's Snap when farther away does no
damage
20      AWMT-PAKL       Shadow's Snap when farther away does more
damage
21      A0SA-NAHR       Shadow's Thrust when close in does no
damage
22      A0SA-PASR       Shadow's Thrust when close in does more
damage
23      A0MT-NAD0       Shadow's Thrust when farther away does no
damage
24      A0MT-PAM0       Shadow's Thrust when farther away does
more damage
25      A4ST-NAER       Shadow's Wheel when close in does no damage
26      A4ST-PANR       Shadow's Wheel when close in does more
damage
27      A4MT-NAGC       Shadow's Wheel when farther away does no
damage
28      A4MT-PARC       Shadow's Wheel when farther away does more
damage
29      FLVT-NAAR       Shadow's High Jump Angle Kick does no
damage
30      FLVT-PAJR       Shadow's High Jump Angle Kick does more
damage
31      EGWT-NAAG       Shadow's Short Slide does less damage
32      EGWT-PAJG       Shadow's Short Slide does more damage
33      EGWT-NAAW       Shadow's Medium Slide does less damage
34      EGWT-PAJW       Shadow's Medium Slide does more damage
35      ALNA-NAE0       Shadow's lunge when farther away does no
damage
36      ALNA-PAN0       Shadow's lunge when farther away does more
damage
37      ALTA-NABG       Shadow's lunge when close in does no damage
38      ALTA-PAKG       Shadow's lunge when close in does more
damage
39      ARNT-NAAG       Shadow's swing when farther away does no
damage
40      ARNT-P0JG       Shadow's swing when farther away does more
damage
41      ARTA-NAD8       Shadow's swing when close in does no damage
42      ARTA-PAM8       Shadow's's swing when close in does more
damage
43      AWDT-NAEE       Larcen's snap when farther away does no
damage
44      AWDT-PANE       Larcen's snap when farther away does more
damage
45      ERDT-NAF2       Larcen's thrust when farther away does no
damage
46      ERDT-PAP2       Larcen's thrust when farther away does more
damage
47      EWGT-NAA6       Larcen's wheel when close in does no damage
48      EWGT-PAJ6       Larcen's wheel when close in does more
damage
49      ELGA-NADA       Larcen's snap when close in does no damage
50      ELGA-PAMA       Larcen's's snap when close in does more
damage
51      A0GA-NAGE       Larcen's thrust when close in does no damage
52      A0GA-PARE       Larcen's thrust when close in does more
damage
53      A4EA-NAAT       Larcen's wheel when farther away does no
damage
54      A4EA-PAJT       Larcen's wheel when farther away does more
damage
55      AGGT-NADY       Larcen's straight when close in does no
damage
56      AGGT-PAMY       Larcen's straight when close in does more
damage
57      ALHA-NAAN       Larcen's swing when close in does less
damage
58      ALHA-PAJN       Larcen's swing when close in does more
damage
59      F0JT-NAH2       Larcen's Swinging Hammer Fist does less
damage
60      F0JT-PAS2       Larcen's Swinging Hammer Fistdoes more
damage
61      AT8T-NAEJ       Midknight's snap when farther away does no
damage
62      AT8T-PANJ       Midknight's snap when farther away does
more damage
63      FY8A-NAHY       Midknight's lunge when farther away does no
damage
64      FY8A-PASY       Midknight's lunge when farther away does
more damage
65      A28A-NAD2       Midknight's wheel when farther away does no
damage
66      A28A-PAM2       Midknight's wheel when farther away does
more damage
67      FY7T-NADJ       Midknight's lunge when farther away does no
damage
68      FY7T-PAMJ       Midknight's lunge when farther away does
more damage
69      FZCT-NAGJ       Midknight's lunge when close in does less
damage
70      FZCT-PARJ       Midknight's lunge when close in does more
damage
71      FZDA-NAC6       Midknight's swing when close in does less
damage
72      FZDA-PAL6       Midknight's swing when close in does more
damage
73      AN7T-NAFJ       Midknight's swing when farther away does no
damage
74      AN7T-PAPJ       Midknight's swing when farther away does
more damage
75      AZ5A-NAC8       Slash's snap when farther away does no
damage
76      AZ5A-PAL8       Slash's snap when farther away does more
damage
77      AV7T-NADG       Slash's snap when close in does no damage
78      AV7T-PAMG       Slash's snap when close in does more damage
79      AZ7T-NAE4       Slash's thrust when close in does no damage
80      AZ7T-PAN4       Slash's thrust when close in does more
damage
81      BK5A-NAEW       Slash's thrust when farther away does less
damage
82      BK5A-PANW       Slash's thrust when farther away does more
damage
83      A35A-NAH0       Slash's wheel when farther away does no
damage
84      A35A-PAS0       Slash's wheel when farther away does more
damage
85      AK7T-NAGN       Slash's wheel when close in does no damage
86      AK7T-PARN       Slash's wheel when close in does more
damage
87      AF8A-NAAC       Slash's straight when close in does no
damage
88      AF8A-PAJC       Slash's straight when close in does more
damage
89      AK8A-NAB0       Slash's lunge when close in does no damage
90      AK8A-PAK0       Slash's lunge when close in does more damage
91      AP8A-NAD0       Slash's swing when close in does no damage
92      AP8A-PAM0       Slash's swing when close in does more
damage
93      AK9A-NAB4       Slash's Massive Club Swing does less damage
94      AK9A-PAK4       Slash's Massive Club Swing does more damage
95      ALAT-NAB4       Slash's Spinal Crush does less damage
96      ALAT-PAK4       Slash's Spinal Crush does more damage
97      BJ4A-NAB0       Xavier's snap when close in does less damage
98      BJ4A-PAK0       Xavier's snap when close in does more damage
99      AY4A-NAFW       Xavier's thrust when close in does less
damage
100     AY4A-PAPW       Xavier's thrust when close in does more
damage
101     AE3A-NAF0       Xavier's straight when close in does less
damage
102     AE3A-PAP0       Xavier's straight when close in does more
damage
103     ANYT-NADW       Xavier's swing when farther away does no
damage
104     ANYT-PAMW       Xavier's swing when farther away does more
damage
105     EE6T-NAER       Xavier's Attack and Smash do no damage
106     EE6T-PANR       Xavier's Attack and Smash do more damage
107     AZKA-NAA8       Trident's thrust when farther away does no
damage
108     AZKA-PAJ8       Trident's thrust when farther away does more
damage
109     A3JT-NACC       Trident's wheel when farther away does less
damage
110     A3JT-PALC       Trident's wheel when farther away does more
damage
111     A3RA-NACG       Trident's wheel when close in does less
damage
112     A3RA-PALG       Trident's wheel when close in does more
damage
113     AFHT-NAE8       Trident's straight when farther away does no
damage
114     AFHT-PAN8       Trident's straight when farther away does
more damage
115     AKHT-NAH0       Trident's lunge when farther away does no
damage
116     AKHT-PAS0       Trident's lunge when farther away does more
damage
117     ATET-NAE8       Jetta's snap when farther away does no
damage
118     ATET-PAN8       Jetta's snap when farther away does more
damage
119     ATKA-NAFG       Jetta's snap when close in does no damage
120     ATKA-PAPG       Jetta's snap when close in does more damage
121     FYKT-NAA0       Jetta's thrust when close in does less damage
122     FYKT-PAJ0       Jetta's thrust when close in does more
damage
123     AYET-NAB4       Jetta's thrust when farther away does no
damage
124     AYET-PAK4       Jetta's thrust when farther away does more
damage
125     A2LA-NAC8       Jetta's wheel when close in does no damage
126     A2LA-PYL8       Jetta's wheel when close in does more
damage
127     A2EA-NAG0       Jetta's wheel when farther away does less
damage
128     A2EA-PAR0       Jetta's wheel when farther away does more
damage
129     AEJT-NADR       Jetta's straight when close in does no damage
130     AEJT-PJMR       Jetta's straight when close in does more
damage
131     AEDT-NADC       Jetta's straight when farther away does no
damage
132     AEDT-PLMC       Jetta's straight when farther away does more
damage
133     AJDT-NAGG       Jetta's lunge when farther away does no
damage
134     AJDT-PARG       Jetta's lunge when farther away does more
damage
135     AJJT-NAGG       Jetta's lunge when close in does no damage
136     AJJT-PWRG       Jetta's lunge when close in does more damage
137     ANEA-NAA8       Jetta's swing when farther away does no
damage
138     ANEA-PAJ8       Jetta's swing when farther away does more
damage
139     ANKA-NACR       Jetta's swing when close in does no damage
140     ANKA-PALR       Jetta's swing when close in does more
damage
141     ATRA-NAHA       Blade's snap when farther away does no
damage
142     ATRA-PASA       Blade's snap when farther away does more
damage
143     ATVA-NAHJ       Blade's snap when close in does no damage
144     ATVA-PASJ       Blade's snap when close in does more damage
145     G2RA-NAFN       Blade's thrust when farther away does no
damage
146     G2RA-PAPN       Blade's thrust when farther away does more
damage
147     AYVT-NAA6       Blade's thrust when close in does no damage
148     AYVT-PAJ6       Blade's thrust when close in does more
damage
149     ANVT-NACT       Blade's wheel when close in does no damage
150     ANVT-PALT       Blade's wheel when close in does more
damage
151     A2RA-NADN       Blade's wheel when farther away does no
damage
152     A2RA-PAMN       Blade's wheel when farther away does more
damage
153     AETT-NAFT       Blade's straight when close in does no
damage
154     AETT-PAPT       Blade's straight when close in does more
damage
155     AJVA-NABA       Blade's lunge when close in does less damage
156     AJVA-PAKA       Blade's lunge when close in does more damage
157     ANVA-NAF6       Blade's swing when close in does no damage
158     ANVA-PAP6       Blade's swing when close in does more
damage
159     FYPT-NADA       Blade's swing when farther away does less
damage
160     FYPT-PAMA       Blade's swing when farther away does more
damage
161     AVVT-NAHJ       Rax's snap when farther away does less
damage
162     AVVT-PASJ       Rax's snap when farther away does more
damage
163     AVZT-NACN       Rax's snap when close in does no damage
164     AVZT-PALN       Rax's snap when close in does more damage
165     AZVT-NAEE       Rax's thrust when farther away does no
damage
166     AZVT-PANE       Rax's thrust when farther away does more
damage
167     AZZT-NAEN       Rax's thrust when close in does no damage
168     AZZT-PANN       Rax's thrust when close in does more damage
169     DZZT-NAG2       Rax's wheel when close in does no damage
170     DZZT-PAR2       Rax's wheel when close in does more damage
171     A3VT-NAAY       Rax's wheel when farther away does no
damage
172     A3VT-PAJY       Rax's wheel when farther away does more
damage
173     AFTT-NAFN       Rax's straight when farther away does no
damage
174     AFTT-PAPN       Rax's straight when farther away does more
damage
175     AFZA-NAC6       Rax's straight when close in does no damage
176     AFZA-PNL6       Rax's straight when close in does more
damage
177     AKTT-NAHN       Rax's lunge when farther away does no
damage
178     AKTT-PNSN       Rax's lunge when farther away does more
damage
179     AKZA-NAFJ       Rax's lunge when close in does no damage
180     AKZA-PRPJ       Rax's lunge when close in does more damage
181     APZT-NAAA       Rax's swing when close in does no damage
182     APZT-PAJA       Rax's swing when close in does more damage
183     APVA-NACE       Rax's swing when farther away does no
damage
184     APVA-PALE       Rax's swing when farther away does more
damage

_____________________________________________________________________________________

Evander Holyfield's Real Deal Boxing

1       AJWA-AA64       Always round 1
2       BJWA-ACFN + BJNA-ACHW   Rounds are 1 minute long
3       BJWA-AEFN + BJNA-AEHW   Rounds are 2 minutes long
4       BJWA-AJEN + BJNA-AJHW   Rounds are 4 minutes long
5       BJWA-ANFN + BJNA-ANHW   Rounds are 6 minutes long
6       BJWA-AWFN + BJNA-AWHW   Rounds are 9 minutes long
7       CTRA-AA2L       Rounds never end
8       RGKT-A6VW + TCKT-A4AN + TCKT-A4BR       Set up new
career any way you want

____________________________________________________________________________________

Elemental Master (Japan,USA)

Infinite Life AJSA-AA8J
Almost Instant Weapon Charge SAKA-BA0Y

__________________________________________________________________________________

Eliminate Down (Japan)

Infinite Lives AKAT-AA4R

________________________________________________________________________________

EX-Mutant

Infinite HP A5YA-AA8T
Infinite HP 1 R1YA-A60J
Bosses Die Instantly ACET-DJ8G
Infinite Bombs (Weapon 1) AW3A-CA6N
Infinite Shots (Weapon 2) AW2A-CA46
Invincible Against A Gas In The Tunnel (The 1st Part of The Last Level) 2 RGNA-A6TJ
Invincible Against Dangerous Zones (Lava, Spikes, Etc) PMMA-AA3L
Invincible Against 'Small' Objects (Bullets, Etc) CXNT-AN2G
Invincible Against Explosions ADSA-AA2N
Invincible Against 'Big' Objects (Bodies of Enemies, Etc) ADTT-AA5C
Infinite Jump 3 FCHA-AA6Y
Debugger Code 4 ADJT-AA3L
DWCA-AA7A
ADJT-AA5G
GLCA-AA36
ACAT-AA8W
AMHT-AA88


Dernière édition par larska le Ven 22 Juin 2018 - 10:21, édité 1 fois
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Re: [Tuto] Rom avec code game genie

Message par fafadou le Dim 13 Aoû 2017 - 11:06

Merci larska !
c'est génial :-)
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Re: [Tuto] Rom avec code game genie

Message par larska le Mar 15 Aoû 2017 - 20:59

pour fafadou

est que tu a regler le probleme avec des rom sur ta dreamcast
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Re: [Tuto] Rom avec code game genie

Message par fafadou le Jeu 17 Aoû 2017 - 1:26

Excuse moi je n'avais pas vu ton MP, merci de me recontacter :-)

J'ai fait un essai avec le dernier émulateur proposé par zouzzz via le blog, j'a fait un essai avec un dreamshell mais je n'avais pas d'image...
Je n'ai essayé qu'en vga c'est peut être pour ça.
Du coup je vais garder l'autre qui fonctionnait. Je n'ai pas réessayé de changer de rom mais maintenant je sais récupérer l'ip.bin d'un .cdi donc je pourrai surement le refaire mais j'avoue que je n'ai pas réessayé depuis l'autre fois.
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Re: [Tuto] Rom avec code game genie

Message par larska le Lun 18 Sep 2017 - 11:58

F22 Interceptor

1 RH9T-R60T MASTER CODE--MUST BE ENTERED
2 AHAA-AAEE Start with 2 lives
3 AMAA-AAEE Start with 3 lives
4 AXAA-AAEE Start with 5 lives
5 A1AA-AAEE Start with 6 lives
6 A9AA-AAEE Start with 8 lives
7 BMAA-AAEE Start with 11 lives
NOTE: CODES 8 THRU 21 WORK ONLY ON USA CAMPAIGN
8 WCPA-GCA8 Start with 400 ammo
9 8WPA-GCA8 Start with 500 ammo
10 MCPA-GEA8 Start with 600 ammo
11 1WPA-GEA8 Start with 700 ammo
12 ECPA-GGA8 Start with 800 ammo
13 TWPA-GGA8 Start with 900 ammo
14 7CPA-GGA8 Start with 1000 ammo
15 FC1A-GAAG Start with 40 chaff
16 GL1A-GAAG Start with 50 chaff
17 HW1A-GAAG Start with 60 chaff
18 J41A-GAAG Start with 70 chaff
19 LC1A-GAAG Start with 80 chaff
20 ML1A-GAAG Start with 90 chaff
21 NW1A-GAAG Start with 100 chaff
22 1B7T-BLYW Fuel burns 2x faster than normal
23 1B7T-BRYW Fuel burns 4x faster than normal
24 1B7T-BGZA Afterburner fuel consumption 2x normal
25 1B7T-BLZA Afterburner fuel consumption 3x normal
26 1B7T-BWZA Afterburner fuel consumption 5x normal
27 1B7T-B0ZA Afterburner fuel consumption 6x normal

______________________________________________________________

The Faery Tale Adventure

1 R11A-R6WW MASTER CODE--MUST BE ENTERED
2 ABTT-AAD0 Julian starts with 0 coins instead of 20
3 NVTT-AAD0 Julian starts with 100 coins
4 8VTT-ACD0 Julian starts with 500 coins
5 67TT-AGD0 Julian starts with 999 coins
6 ABTT-AADT Julian starts with 0 kindness points instead of 15
7 GKTT-AADT Julian starts with 50 kindness points
8 NPTT-AADT Julian starts with 99 kindness points
9 ABTT-AADL Julian starts with 0 luck points instead of 20
10 GKTT-AADL Julian starts with 50 luck points
11 NPTT-AADL Julian starts with 99 luck points
12 ABTT-AADE Julian starts with 0 bravery points instead of 35
13 GKTT-AADE Julian starts with 50 bravery points
14 NVTT-AADE Julian starts with 100 bravery points
15 FVTT-ACDE Julian starts with 300 bravery points
16 8VTT-ACDE Julian starts with 500 bravery points
17 A2DA-CA38 All items are free even though the price still
shows on screen
18 AJYT-AA9E Swim without losing vitality points
19 GKVT-BA8R Julian, Phillip, and Kevin start with 50
vitality points
20 NVVT-BA8R Julian, Phillip, and Kevin start with 100
vitality points
21 FVTT-ACEC Phillip starts with 300 bravery points instead of 20
22 NPTT-AAEJ Phillip starts with 99 luck points instead of 35
23 NPTT-AAER Phillip starts with 99 kindness points instead of 15
24 NVTT-AAEY Phillip starts with 100 coins instead of 15
25 FVTT-ACFE Kevin starts with 300 bravery points instead of 15
26 NPTT-AAFL Kevin starts with 99 luck points instead of 20
27 NPTT-AAFT Kevin starts with 99 kindness points instead of 35
28 NVTT-AAF0 Kevin starts with 100 coins instead of 10

______________________________________________________________________

Fantasia

1 RFVA-A6WT Infinite small spells
2 RFVA-A6VJ Infinite large spells
3 ATVA-AA78 Infinite lives
4 RFRT-A6XR Infinite strength against obstacles
5 JBRT-AEYW Infinite strength under water

__________________________________________________________________
Fatal Fury 2

1 ATTT-CA4Y Infinite credits
2 AG3A-AAD2 Player 1's health starts at 1% in 1P and VS
games
3 DC3A-AAD2 Player 1's health starts at 25% in 1P and VS
games
4 GC3A-AAD2 Player 1's health starts at 50% in 1P and VS
games
5 KC3A-AAD2 Player 1's health starts at 75% in 1P and VS
games
6 S83A-AAD2 Player 1's health starts at 132% in 1P and VS
games-ignore energy bar
7 AG3A-AAEJ Player 2's health starts at 1% in 1P and VS
games
8 DC3A-AAEJ Player 2's health starts at 25% in 1P and VS
games
9 GC3A-AAEJ Player 2's health starts at 50% in 1P and VS
games
10 KC3A-AAEJ Player 2's health starts at 75% in 1P and VS
games
11 S83A-AAEJ Player 2's health starts at 132% in 1P and VS
games
12 AG3A-AABL + AG2T-AAGN Player 1's health starts at 1% in
Survival games
13 DC3A-AABL + DC2T-AAGN Player 1's health starts at 25% in
Survival games
14 GC3A-AABL + GC2T-AAGN Player 1's health starts at 50% in
Survival games
15 KC3A-AABL + KC2T-AAGN Player 1's health starts at 75% in
Survival games
16 S83A-AABL + S82T-AAGN Player 1's health starts at 132%
in Survival games-ignore energy bar
17 AG3A-AACY + AG2T-AAG6 Player 2's health starts at 1% in
Survival games
18 DC3A-AACY + DC2T-AAG6 Player 2's health starts at 25% in
Survival games
19 GC3A-AACY + GC2T-AAG6 Player 2's health starts at 50% in
Survival games
20 KC3A-AACY + KC2T-AAG6 Player 2's health starts at 75% in
Survival games
21 S83A-AACY + S82T-AAG6 Player 2's health starts at 132%
in Survival games
22 AG3A-AAGA Player 1 needs 1 victory for a win in 1P
games
23 AR3A-AAGA Player 1 needs 3 victories for a win in 1P
games
24 AW3A-AAGA Player 1 needs 4 victories for a win in 1P
games
25 A03A-AAGA Player 1 needs 5 victories for a win in 1P
games
26 AG3A-AAGE Player 2 needs 1 victories for a win in 1P
games
27 AR3A-AAGE Player 2 needs 3 victories for a win in 1P
games
28 AW3A-AAGE Player 2 needs 4 victories for a win in 1P
games
29 A03A-AAGE Player 2 needs 5 victories for a win in 1P
games

_______________________________________________________________

Fatal Fury

1 ADJT-CEYN All hits are nothing
2 AHJT-DA6N All hits are very weak
3 A1JT-DA6N All hits are weak
4 BMJT-DA6N All hits are average
5 CMJT-DA6N All hits are strong
6 EDJT-DA6N All hits are very strong
7 S5JT-DA6N All hits are lethal
8 ACVA-AAAA Infinite time to fight
9 AXBA-AA3C Infinite credits
CODES 10 THRU 21 MAY MAKE ENERGY BAR LOOK FUNNY
10 S8AT-AABT + S8AT-AACA Initial health for you at 144% (maximum)
11 J4AT-AABT + J4AT-AACA Initial health for you at 80%
12 G0AT-AABT + G0AT-AACA Initial health for you at 60%
13 ERAT-AABT + ERAT-AACA Initial health for you at 40%
14 CLAT-AABT + CLAT-AACA Initial health for you at 20%
15 AGAT-AABT + AGAT-AACA Initial health for you at 1%
16 S8AT-AAB2 + S8AT-AACJ Initial health for opponent at 144% (maximum)
17 J4AT-AAB2 + J4AT-AACJ Initial health for opponent at 80%
18 G0AT-AAB2 + G0AT-AACJ Initial health for opponent at 60%
19 ERAT-AAB2 + ERAT-AACJ Initial health for opponent at 40%
20 CLAT-AAB2 + CLAT-AACJ Initial health for opponent at 20%
21 AGAT-AAB2 + AGAT-AACJ Initial health for opponent at 1%

CODES 22 THRU 33: 1-PLAYER MODE ONLY. ONLY 5 GLOBES
WILL APPEAR ON SCREEN
22 AGGT-AAHY 1 globe required for you to win match
23 ARGT-AAHY 3 globes required for you to win match
24 A0GT-AAHY 5 globes required for you to win match
25 BLGT-AAHY 10 globes required for you to win match
26 CWGT-AAHY 20 globes required for you to win match
27 GLGT-AAHY 50 globes required for you to win match
28 AGGT-AAH2 1 globe required for opponent to win match
29 ARGT-AAH2 3 globes required for opponent to win match
30 A0GT-AAH2 5 globes required for opponent to win match
31 BLGT-AAH2 10 globes required for opponent to win match
32 CWGT-AAH2 20 globes required for opponent towin match
33 GLGT-AAH2 50 globes required for opponent towin match

__________________________________________________________________

Fatal Labyrinth

1 BABT-AA4G MASTER CODE--MUST BE ENTERED
2 CBFA-AAER + CBFA-AAET Start with 10/10 hit points
instead of 50/50
3 ABFA-ACER + ABFA-ACET Start with 100/100 hit points
4 ABFA-ALER + ABFA-ALET Start with 500/500 hit points
5 ABFA-BAER + ABFA-BAET Start with 1,000/1,000 hit points
6 ABFA-ALNR + ABFA-ALNT Start with 2,500/2,500 hit points
7 ABFA-BAYR + ABFA-BAYT Start with 5,000/5,000 hit points
8 C4NT-AA5N Almost infinite hit points
9 AV2A-B22T Restore hit points 4x as fast
10 BB2A-B22T Restore hit points 8x as fast
11 CV2A-B22T Restore hit points 20x as fast
12 AKFA-AAE0 Start with 2 food instead of 10
13 EBFA-AAE0 Start with 20 food
14 LBFA-AAE0 Start with 50 food
15 XFFA-AAE0 Start with 99 food
16 BDBA-BA6T Most armor items worth 6 to 8
armor points instead of 1 or 2
17 CXBA-BA6T Most armor items worth 12 to 16
armor points
18 AF3T-BJ3C Each food item worth 10 instead of 30
19 AZ3T-BJ3C Each food item worth 40
20 AB2A-AAEE Never need food for exploring
21 AK2A-AAEE Use up food twice as fast
22 BK3T-AAD6 Each gold item worth 10 instead of 30
23 HV3T-AAD6 Each gold item worth 60
24 BKJA-AA9A Kill most enemies with one blow!

________________________________________________________________________________

Fifa International Soccer

1 RZZB-66XE MASTER CODE--MUST BE ENTERED
2 GBVA-DJZY Each goal worth 2--both players
3 GBVA-DNZY Each goal worth 3--both players
4 GBVA-DYZY Each goal worth 5--both players
5 GBVA-DAZY Each goal worth 8--both players
6 PYNA-DEYJ Player 1 starts each game with 2 more pts.
7 PYNA-DNYJ Player 1 starts each game with 6 more pts.
8 PYNA-DYYJ Player 1 starts each game with 10 more pts.
9 PYNA-DAYJ Player 1 starts each game with 16 more pts.

__________________________________________________________________

Fire Shark

1 9TEA-BGKC + AYEA-AABE Start with 5 lives
2 9TEA-BGKC + A2EA-AABE Start with 6 lives
3 9TEA-BGKC + A6EA-AABE Start with 7 lives
4 9TEA-BGKC + BAEA-AABE Start with 8 lives
5 9TEA-BGKC + BEEA-AABE Start with 9 lives
6 ATEA-AA5J Infinite lives
7 AFMT-AAEC Start with 1 bomb
8 AZMT-AAEC Start with 5 bombs
9 A7MT-AAEC Start with 7 bombs
10 BFMT-AAEC Start with 9 bombs
11 AFMT-AACC Start with 1 bomb after losing a life
12 AZMT-AACC Start with 5 bombs after losing a life
13 A7MT-AACC Start with 7 bombs after losing a life
14 BFMT-AACC Start with 9 bombs after losing a life
15 AK8T-AA4L Infinite bombs
16 ANEA-BE2A Start with 4 credits
17 A6EA-BE2A Start with 8 credits
18 BEEA-BE2A Start with 10 credits
19 DEEA-BE2A Start with 26 credits
20 GJEA-BE2A Start with 51 credits
21 NNEA-BE2A Start with 100 credits
22 ATFA-AA3R Infinite credits
23 LCGA-BNWY Each power-up item is worth 3x normal
24 BBMT-AACA Keep regular weapon upgrade

____________________________________________________________________

Flashback

1 AJ2T-AA3C Never lose a shield when shot--MAY MAKE
SOME ENEMIES INVINCIBLE; SWITCH OFF TO KILL THEM
2 AT2T-AA44 Protection from some falls--SOME FALLS
STILL KILL YOU
3 AM2A-WAH4 Start with 1 shield
4 AS2A-WAH4 Start with 2 shields
5 AX2A-WAH4 Start with 3 shields
6 A52A-WAH4 Start with 5 shields
7 BS2A-WAH4 Start with 10 shields
8 C12A-WAH4 Start with 20 shields
9 GS2A-WAH4 Start with 50 shields
10 N12A-WAH4 Start with 100 shields
11 GM6T-WAA4 Start with 50 credits
12 NX6T-WAA4 Start with 100 credits
13 HV9T-BELR + NV9T-AACT Credit packs worth 100 credits
14 HV9T-BELR + 7B9T-AGCT Credit packs worth 1,000 credits
15 HV9T-BELR + CB9T-ARLT Credit packs worth 10,000 credits
16 RGBT-A6T4 Always have enough money to buy
17 RGBT-A6XN Don't need to charge magnetic cartridge

______________________________________________________________________________

Flicky

1 ATBT-AA4L MASTER CODE--MUST BE ENTERED
2 AETA-CAAJ Start with 1 life
3 AJTA-CAAJ Start with 2 lives
4 ATTA-CAAJ Start with 4 lives
5 AYTA-CAAJ Start with 5 lives
6 BJTA-CAAJ Start with 10 lives
7 B6TA-CAAJ Start with 15 lives
8 CTTA-CAAJ Start with 20 lives
9 AVCA-CA30 Infinite lives
10 AABT-AAFE Hi score starts at 0, not 100,000
11 AJTA-CEAR Start on round 2
12 ANTA-CGAR Start on round 3
13 ATTA-CJAR Start on round 4
14 AYTA-CLAR Start on round 5
15 A2TA-CNAR Start on round 6
16 A6TA-CRAR Start on round 7
17 BATA-CTAR Start on round 8
18 BETA-CWAR Start on round 9

_________________________________________________________________

Forgotten Worlds

1 CTWA-CAFC Player 1 starts at half strength
2 CTWT-CAAR Player 2 starts at half strength
3 AAWA-CAFT Player 1 starts with 0 Zenny instead
of 2,500
4 AAWA-DL7T Player 1 starts with 7,500 Zenny
5 ANWA-CAFR Player 1 starts with 32,500 Zenny
6 AAWT-CABC Player 2 starts with 0 Zenny instead
of 2,500
7 AAWT-DL3C Player 2 starts with 7,500 Zenny
8 ANWT-CABA Player 2 starts with 32,500 Zenny
9 AD8T-AEE2 Tiny coin is worth 200 Zenny instead
of 100
10 AD8T-BAE2 Tiny coin is worth 1,000 Zenny
11 AD8T-AEE6 Regular coin is worth 200 Zenny
instead of 500
12 AD8T-BAY6 Regular coin is worth 5,000 Zenny
13 AD8T-ALFA Large coin is worth 500 Zenny
instead of 1,000
14 AH8T-AAE8 Large coin is worth 11,000 Zenny
15 AM8T-AAFC Huge coin is worth 20,000 Zenny
instead of 10,000
16 A18T-AAFC Huge coin is worth 50,000 Zenny
17 CD8T-BE6J + TH8T-AD6L All coins are worth 1,000 Zenny
18 R18T-BE6J + TH8T-AD6L All coins are worth 7,500 Zenny
19 ATGA-CA2W Enemy attacks do not reduce strength
20 AVCA-CA60 Getting trapped by obstacles does not
reduce strength
21 BM8T-BJ9L POW prize gives less strength
22 FD8T-BJ9L POW prize gives more strength
23 AX8T-BJ9W Drum prize gives less strength
24 CX8T-BJ9W Drum prize gives more strength
25 2M8A-CAFA Paramecium is harder to kill
26 2D8A-CAFA Paramecium is easier to kill
27 2D8A-CAFA + AM8A-CAPC Paramecium is much easier to kill
28 AJPT-CACR Machinery Room leads to Wasteland
instead of Doomed Harbor
29 ANPT-CACR Machinery Room leads to
Stone Corridors
30 ATPT-CACR Machinery Room leads to Inner
Sanctum
31 A2PT-CACR Machinery Room leads to Miasma
32 BAPT-CACR Machinery Room leads to
Tower of Dread

___________________________________________________________________

Formula One

1 AA9T-6A8A Pit crew time is 0
2 JA9T-7EZ4 Pit crew time is 2x normal
3 JA9T-7TZ4 Pit crew time is 1/2x normal
4 JA9T-7AZ4 Pit crew time is 1/4x normal
5 AJ5A-6A2N Tires don't wear out from normal driving
6 ABBT-6AD0 Tires don't wear out from bumping some cars
or some rough driving
7 ABBA-6ACC Tires don't wear out from bumping other cars
or other rough driving
8 ABAT-6ADR Tires don't wear out from hitting some trees,
signs, etc.
9 ABBA-6AF8 Tires don't wear out from hitting other trees,
signs, etc.
10 ABKT-6EG4 + AA9T-6ECA Tires last 1/4x long as normal
11 ABKT-6JG4 + AA9T-6JCA Tires last 1/2x long as normal
12 ABKT-7AG4 + AA9T-7ACA Tires last 2x long as normal
13 ABKT-7TG4 + AA9T-7TCA Tires last 3x long as normal
14 AT5A-6A4J No warning to pit when tires are worn
15 AJ2A-6A5L Each race is 1 lap
16 AJ2A-6A48 Each race is infinite laps (lap never counts
up)
17 AYRT-6AB0 + AYRT-6AB6 Highest gear with manual
transmission is 5th
18 ATRT-6AB0 + ATRT-6AB6 Highest gear with manual
transmission is 4th
19 ANRT-6AB0 + ANRT-6AB6 Highest gear with manual
transmission is 3rd
20 AJRT-6AB0 + AJRT-6AB6 Highest gear with manual
transmission is 2nd
21 AERT-6AB0 + AERT-6AB6 Highest gear with manual
transmission is 1st

____________________________________________________________________

Gaiares

1 AECT-AAE6 Start with 2 ships
2 AJCT-AAE6 Start with 3 ships
3 A6CT-AAE6 Start with 8 ships
4 BECT-AAE6 Start with 10 ships
5 AJEA-AA20 Infinite ships
6 AECT-AAFC Start with 1 credit instead of 5
7 ANCT-AAFC Start with 3 credits
8 A6CT-AAFC Start with 7 credits
9 BECT-AAFC Start with 9 credits
10 A2ET-AA98 Infinite credits
CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27
11 AJEA-AA6J Don't lose weapon type when you lose a ship
12 DAEA-AA58 Don't lose weapon type or power level when
you lose a ship
13 AK4A-AA6N Break defender lasts forever
14 RECT-A60A+9TCT-BCRC+AJCT-ACGE Start with P-cannon
15 RECT-A60A+9TCT-BCRC+AJCT-AEGE Start with G-beam
16 RECT-A60A+9TCT-BCRC+AJCT-AGGE Start with S-laser
17 RECT-A60A+9TCT-BCRC+AJCT-AJGE Start with T-missile
18 RECT-A60A+9TCT-BCRC+AJCT-ALGE Start with H-laser
19 RECT-A60A+9TCT-BCRC+AJCT-ANGE Start with V-laser
20 RECT-A60A+9TCT-BCRC+AJCT-ARGE Start with R-collider
21 RECT-A60A+9TCT-BCRC+AJCT-ATGE Start with E-smash
22 RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with
T-Braster
23 RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with
F-Formation
24 RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with
T-Vulcan
25 RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with
Q-Missile
26 RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with
H-Missile
27 RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with
A-Bullet
28 AJCT-AA8T Combine with Codes 14 thru 27 to start that
weapon with max power

_____________________________________________________________

Gain Ground

1 D3GA-AAE2 30 seconds to complete round
2 HVGA-AAE2 1 minute to complete round
3 MKGA-AAE2 1 minute 30 seconds to
complete round
4 SBGA-AAE2 2 minutes to complete round
5 0VGA-AAE2 3 minutes to complete round
6 8BGA-AAE2 4 minutes to complete round
7 97GA-AAE2 4 minutes, 15 seconds to
complete round
8 AVGA-AA8E Infinite time to complete round
9 AK9T-AA5E Must get everybody to the exit to
complete round
10 SB9T-BLXE Each dead enemy counts as 2
11 SB9T-BRXE Each dead enemy counts as 3
12 SB9T-BWXE Each dead enemy counts as 4
13 SB9T-B0XE Each dead enemy counts as 5
14 SB9T-B4XE Each dead enemy counts as 6
15 SB9T-B8XE Each dead enemy counts as 7
16 SB9T-BCXE Each dead enemy counts as 8
17 SAYT-BJVE + SAYT-BJVJ Play every other stage (1, 3, 5, 7 . . .)
18 SAYT-BNVE + SAYT-BNVJ Play every 3rd stage
19 SAYT-BTVE + SAYT-BTVJ Play every 4th stage
20 SAYT-BYVE + SAYT-BYVJ Play every 5th stage
21 SAYT-B2VE + SAYT-B2VJ Play every 6th stage
22 SAYT-B6VE + SAYT-B6VJ Play every 7th stage
23 SAYT-BAVE + SAYT-BAVJ Play every 8th stage

_____________________________________________________________________

Garfield: Caught in the Act

1. A02A-EAD4 Start with 5 shots
2. KR2A-EAD4 Start with 50 shots
3. NR2A-EAD4 Start with 99 shots
4. RHCA-E6Y2 + RHCA-E6Y4 Infinite ammo when standing
5. AA6A-CAGY + AA6A-CAHA Can't collect any ammo
6. RHYT-E61T + RHYT-E61W Infinite lives
7. AA5A-CAD4 Can't collect any energy
8. ADZT-EACC + RGZA-A6YJ + RGZA A6YL Don't lose energy
CODES 9-11 IGNORE COUNTER
9. AG2A-EADC Start with very little energy energy
10. A02A-EADC Start with half energy
11. BC2A-EADC Start with about 3/4 energy
12. RHDT-A6T8 + RHDT-A6VA 1 hit and you're invincible

____________________________________________________________________

Gauntlet 4

1 BBKT-AA8T Invincible!
2 RFKT-A6VA Don't lose health from time passing
3 NPBA-FA9C + NPBA-EAG8 Select up to 99 credits per player
4 1BYA-E0GE Maximum health per coin in 3,000
5 VBYA-FGGE Maximum health per coin in 5,000
6 CBYA-ERRE Maximum health per coin in 10,000
CODES 7 THRU 10 ARE FOR PRACTICE ONLY. LEAVE TREASURE ROOMS
THROUGH NORMAL EXITS, NOT WARPING EXITS
7 BJGA-AAD0 + BJGA-AADE Start Arcade mode on Level 10
8 CTGA-AAD0 + CTGA-AADE Start Arcade mode on Level 20
9 GJGA-AAD0 + GJGA-AADE Start Arcade mode on Level 50
10 NTGA-AAD0 + NTGA-AADE Start Arcade mode on Level 100
11 AKXT-AA66 + RFXT-A6X4 Infinite keys on pick-up--can
switch on/off
12 RFXT-A6X4 You can open doors without a key
13 AKGT-AA5W Infinite potions on pick-up--can switch
on/off
14 AKGT-AA3G + AKGT-AASW You can use a potion even if you
don't have one
15 PB4T-ACAY Temporary invisibility lasts 1/3x normal
16 DV4T-AEAY Temporary invisibility lasts 1/2x normal
17 RB4T-ATAY Temporary invisibility lasts 2x normal
18 ZB4T-A2AY Temporary invisibility lasts 3x normal
19 REFA-E6YL Temporary invisibility lasts forever
20 AJDA-CA5Y + AJCT-CA84 Set attributes to anything you
want in Camp
21 AM9T-AA58 All items that you can afford are free
22 B59A-AA86 All items are free
23 H6BA-CACA Start with heal drink, warp wing and all rings
from vendors
24 AJ2A-CA54 Don't lose heal drink when used
25 AJ2A-CA8C Don't lose warp wing when used

______________________________________________________________________________

Ghostbusters

1 BWST-AA54 Protection from most damage
2 96CT-BTAR Start with 24 life bar ticks instead of 16
3 96CT-A2AR Start with 12 life bar ticks
4 96CT-ATAR Start with 8 life bar ticks
5 96CT-AJAR Start with 4 life bar ticks
6 ATCT-AAAG Start with 5 rounds
7 AYCT-AAAG Start with 6 rounds
8 A2CT-AAAG Start with 7 rounds
9 A6CT-AAAG Start with 8 rounds
10 BACT-AAAG Start with 9 rounds
11 BECT-AAAG Start with 10 rounds
12 96CT-BYA0 Start with 26 energy bar ticks
13 96CT-A2A0 Start with 12 energy bar ticks
14 96CT-AJA0 Start with only 4 energy bar ticks
15 ACTT-ACH6 $10 ghosts worth $100
16 ACTT-BAH6 $10 ghosts worth $1,000
17 ACTT-BAS6 $10 ghosts worth $3,000
18 ACTT-AEH8 $20 ghosts worth $200
19 ACTT-AAS8 $20 ghosts worth $2,000
20 ACTT-BA18 $20 ghosts worth $5,000
21 ACVA-AGAA $30 ghosts worth $300
22 ACVA-BAJA $30 ghosts worth $3,000
23 ACVA-BATA $30 ghosts worth $5,000
24 ACVA-ALAC $50 ghosts worth $500
25 ACVA-BATC $50 ghosts worth $5,000
26 AV0T-AA4C Infinite bombs
27 NNCT-AABN Start with 99 bombs
28 CJCT-AABN Start with 18 bombs
29 EYCT-AABN Start with 37 bombs
30 AACT-AABN Start with 0 bombs

_________________________________________________________

Ghouls 'N Ghosts

1 EABA-AA3Y MASTER CODE--MUST BE ENTERED
2 A3WT-AA6G Infinite lives
3 9TZA-ABZY + BJZA-AAF0 Each point worth 10
4 9TEA-BCKL + TTEA-B93R + AEEA-AABN Start on floating island
5 9TEA-BCKL + TTEA-B93R + AAEA-ACBN Start in windmall village
6 9TEA-BCKL + TTEA-B93R + AEEA-ACBN Start in town of fire
7 9TEA-BCKL + TTEA-B93R + AAEA-AEBN Start in Baron Rankle's tower
8 9TEA-BCKL + TTEA-B93R + AEEA-AEBN Start in horrible faced mountains
9 9TEA-BCKL + TTEA-B93R + AAEA-AGBN Start in crystal forest
10 9TEA-BCKL + TTEA-B93R + AEEA-AGBN Start on ice slides and giant hands
11 9TEA-BCKL + TTEA-B93R + AAEA-AJBN Start on dragons and demons
12 9TEA-BCKL + TTEA-B93R + AEEA-AJBN Start on base of morningstar ladder
13 9TEA-BCKL + TTEA-B93R + AAEA-ALBN Start on Prince of Darkness
14 AF3T-AAFY Instant charge on magic
armor/weapon

__________________________________________________________________________

Golden Axe

1 BB1A-AA78 Infinite hit points
2 RF8A-A6W6 Infinite magic
3 FGYT-BJVY Each magic pot worth 2
4 FGYT-BNVY Each magic pot worth 3
5 KB8T-AA46 Infinite lives
6 AJVT-AA2T Infinite credits
7 AJ7T-BA28 Start with 2 credits instead of 4
8 A27T-BA28 Start with 6 credits
9 BA7T-BA28 Start with 8 credits
10 ABBA-ACC4 Start with 1 life instead of 3--1st credit
only
NOTE: IF YOU HAVE MORE THAN 3 LIVES, THE GRAPHICS ON THE
COUNTER LOOK WEIRD, BUT IT STILL COUNTS CORRECTLY
11 ABBA-ALC4 Start with 5 lives--1st credit only
12 ABBA-ARC4 Start with 7 lives--1st credit only
13 ABBA-AWC4 Start with 9 lives--1st credit only
14 AAVT-ACBR Continue with 1 life instead of 3
15 AAVT-ALBR Continue with 5 lives
16 AAVT-ARBR Continue with 7 lives
17 AAVT-AWBR Continue with 9 lives
18 ABBA-AEDA Start with 2 magic pots instead of 1
19 ABBA-AJDA Start with 4 magic pots
20 SA8A-BET2 Start on stage 2
21 SA8A-BJT2 Start on stage 3
22 SA8A-BNT2 Start on stage 4
23 SA8A-BTT2 Start on stage 5
24 SA8A-BYT2 Start on stage 6
25 SA8A-B2T2 Start on stage 7
26 SA8A-B6T2 Start on stage 8

____________________________________________________________________

Golden Axe 2

1 AEBT-AADN Player 1 starts with 1 life
2 AJBT-AADN Player 1 starts with 2 lives
3 AYBT-AADN Player 1 starts with 5 lives
4 A6BT-AADN Player 1 starts with 7 lives
5 BEBT-AADN Player 1 starts with 9 lives
6 AEBT-AAE2 Player 2 starts with 1 life
7 AJBT-AAE2 Player 2 starts with 2 lives
8 AYBT-AAE2 Player 2 starts with 5 lives
9 A6BT-AAE2 Player 2 starts with 7 lives
10 BEBT-AAE2 Player 2 starts with 9 lives
11 AGXA-AADR Both players continue with 1 life
12 ALXA-AADR Both players continue with 2 lives
13 A0XA-AADR Both players continue with 5 lives
14 A8XA-AADR Both players continue with 7 lives
15 BGXA-AADR Both players continue with 9 lives
16 BTJA-AA48 Infinite lives--both players
17 FEPA-BJYA Each magic book is worth 2
18 FEPA-BNYA Each magic book is worth 3


__________________________________________________________________________________

Greatest Heavyweight

1 BJ6A-ACD6 Rounds are 1 minute
2 BJ6A-AED6 Rounds are 2 minutes
3 BJ6A-AJD6 Rounds are 4 minutes
4 BJ6A-AND6 Rounds are 6 minutes
5 BJ6A-AWD6 Rounds are 9 minutes
6 CTXT-AA46 Rounds are infinitely long--must win by
knockout
7 AJ4T-AA2A Infinite rounds, must win by knockout
8 RH7A-A6YA Set attributes to whatever you want when
creating a new boxer
9 RH9A-A6TE Attributes aren't reduced after a fight
10 RH9T-A6VN + BM9T-AA9W Pick as many training items as
you want

__________________________________________________________________________

Greendog the Beached Surfer Dude

1 ATNT-AA4E Infinite lives
2 AYPA-AADE Start with 6 lives
3 A2PA-AADE Start with 7 lives
4 BEPA-AADE Start with 10 lives
5 ABYA-CAAN Spikes don't hurt
6 AYNA-BE5Y Start on Ancient Aztec Crypts level
7 A6NA-BE5Y Start on Mustique level
8 BJNA-BE5Y Start on Curacao level
9 BNNA-BE5Y Start on Underwater Crypts of Curacao level
10 BYNA-BE5Y Start on Skateboard level 1
11 B2NA-BE5Y Start on Jamaica level
12 B6NA-BE5Y Start on Skateboard level 2
13 CENA-BE5Y Start on Saba level
14 CJNA-BE5Y Start on Crypts after Saba level
15 CTNA-BE5Y Start on St. Vincent level
16 CYNA-BE5Y Start on the final Skateboard level
17 AACA-CAC4 Cola doesn't restore energy
18 AJCA-CAC4 Cola restores less energy than normal
19 DTCA-CAC4 Cola restores more energy than normal
20 GACA-CAC4 Cola completely restores energy
21 AD8A-AACL Fish don't hurt
22 AX8A-AACL Fish hurt more than normal
23 CD8A-AACL Fish are devastating
24 AC6A-AABG Birds don't hurt
25 BC6A-AABG Birds hurt more than normal
26 CC6A-AABG Birds are devastating

________________________________________________________________________

Growl

1 ETBT-AA42 MASTER CODE--MUST BE ENTERED
2 R1XA-C6W2 Infinite energy
3 AVHT-AA6W Infinite credits
4 ABPA-GAC8 Each pistol has 0 bullets
5 AKPA-GAC8 Each pistol has 2 bullets
6 AVPA-GAC8 Each pistol has 4 bullets
7 BBPA-GAC8 Each pistol has 8 bullets
8 AW9T-AA4Y Each pistol has infinite bullets
9 ABPA-GADA Each AK-47 has 0 bursts
10 AKPA-GADA Each AK-47 has 2 bursts
11 AVPA-GADA Each AK-47 has 4 bursts
12 A3PA-GADA Each AK-47 has 6 bursts
13 AXAA-AA5N Each AK-47 has infinite bursts
14 ABPA-GADC Each rocket launcher has 0 rockets
15 AKPA-GADC Each rocket launcher has 2 rockets
16 A3PA-GADC Each rocket launcher has 6 rockets
17 BBPA-GADC Each rocket launcher has 8 rockets
18 AXAT-AA3A Each rocket launcher has infinite rockets
19 ACHT-B69T Each object picked up is nothing
20 AGHT-B69T Each object picked up is a knife
21 ALHT-B69T Each object picked up is an iron bar
22 ARHT-B69T Each object picked up is a sword
23 AWHT-B69T Each object picked up is a pistol
24 A0HT-B69T Each object picked up is an AK-47
25 A4HT-B69T Each object picked up is a rocket launcher
26 A8HT-B69T Each object picked up is a whip
27 BCHT-B69T Each object picked up is a grenade

_______________________________________________________________________________
Gunstar Heroes

1 AJBT-AA5R MASTER CODE--MUST BE ENTERED
2 AL4T-AA3A Protection against most hits
3 AAJT-CAFA Protection from falling off screen
4 HX6T-BAKN Vitality-up worth much more
5 BDTT-CAF6 Start with lightning weapon instead of force
6 BXTT-CAF6 Start with chaser weapon
7 CDTT-CAF6 Start with fire weapon
8 8X1T-ACGJ Start stage 1 with 500 vitality instead of
100
9 691T-AGGJ Start stage 1 with 999 vitality instead of
100
10 8X1T-ACGL Start stage 2 with 500 vitality instead of
120
11 691T-AGGL Start stage 2 with 999 vitality instead of
120
12 8X1T-ACGR Start stage 3 with 500 vitality instead of
140
13 691T-AGGR Start stage 3 with 999 vitality instead of
140
14 8X1T-ACG0 Start stage 4 with 500 vitality instead of
160
15 691T-AGG0 Start stage 4 with 999 vitality instead of
160
16 8X1T-ACHT Start stage 5 with 500 vitality instead of
180
17 691T-AGHT Start stage 5 with 999 vitality instead of
180
18 8X1T-ACHW Start stage 6 with 500 vitality instead of
200
19 691T-AGHW Start stage 6 with 999 vitality instead of
200
20 AM2T-AA4N Always have 999 vitality (infinite vitality)


_________________________________________________________________________________________



Hardball

1A RF0T-A60J Pitchers don't get tired
1B RF0T-A60J
2A AKSA-AA3E Infinite innings
2B AKSA-AA3E
3A AL5A-AA6A + AK5T-AA9A Infinite outs
3B AL5T-AA9E + AL6A-AA7R
4A AK5T-AA7R Infinite strikes
4B AK5T-AA7W
5A AK5T-AA6A Infinite balls
5B AK5T-AA6E
6A AF5T-AAF8 + AF2T-AADJ Only need 1 strike for a strikeout
6B AF2T-AADN + AF5T-AAGC + AGGA-AAG8
7A AK5T-AAF8 + AK2T-AADJ Only need 2 strikes for a strikeout
7B AK2T-AADN + AK5T-AAGC + ALGA-AAG8
8A AV5T-AAF8 + AV2T-AADJ Must get 4 strikes for a strikeout
8B AV2T-AADN + AV5T-AAGC + AWGA-AAG8
9A AZ5T-AAF8 + AZ2T-AADJ Must get 5 strikes for a strikeout
9B AZ2T-AADN + AZ5T-AAGC + A0GA-AAG8
10A AF5T-AAE2 + AF2T-AAEA + AGHT-AABC +
AGNA-AAAW + AGSA-AAHA Only need 1 ball for a walk
10B AF2T-AAEE + AF5T-AAE6 + AGHT-AADJ +
AGNA-AAC2 + AGST-AACY
11A AK5T-AAE2 + AK2T-AAEA + ALHT-AABC +
ALNA-AAAW + ALSA-AAHA Only need 2 balls for a walk
11B AK2T-AAEE + AK5T-AAE6 + ALHT-AADJ +
ALNA-AAC2 + ALST-AACY
12A AP5T-AAE2 + AP2T-AAEA + ARHT-AABC +
ARNA-AAAW + ARSA-AAHA Only need 3 balls for a walk
12B AP2T-AAEE + AP5T-AAE6 + ARHT-AADJ +
ARNA-AAC2 + ARST-AACY
13A AZ5T-AAE2 + AZ2T-AAEA + A0HT-AABC +
A0NA-AAAW + A0SA-AAHA Need 5 balls for a walk
13B AZ2T-AAEE + AZ5T-AAE6 + A0HT-AADJ +
A0NA-AAC2 + A0ST-AACY
14A A35T-AAE2 + A32T-AAEA + A4HT-AABC +
A4NA-AAAW + A4SA-AAHA Need 6 balls for a walk
14B A32T-AAEE + A35T-AAE6 + A4HT-AADJ +
A4NA-AAC2 + A4ST-AACY

_______________________________________________________________________________

Heavy Nova

1 ATHA-AA3N Infinite energy--player 1
2 ATHA-AA4E Infinite power--player 1
3 ATJT-AA60 Infinite energy--player 2
(or computer in a 1-player game)
4 ATJT-AA7R Infinite power--player 2
(or computer in a 1-player game)
5 AART-ANEA+ AART-ANEG Limit player 2 (or computer in a
1-player game) to power level 6
6 AART-AJEA+ AART-AJEG Limit player 2 (or computer in a
1-player game) power level 4
7 AART-AEEA+ AART-AEEG Limit player 2 (or computer in a
1-player game) to power level 2
8 VA1T-DJTJ+ 2E1T-DCJL Start computer at low energy level
9 B3AT-AA9R Infinite time
10 AFAT-AAHJ+ AFAT-AAHW Run time down at 1/2x normal speed
11 SFAT-BJZW Run time down at 2x normal speed
12 SFAT-BNZW Run time down at 3x normal speed
13 SFAT-BTZW Run time down at 4x normal speed
14 SFAT-BAZW Run time down at 8x normal speed
15 ATET-AA4W Infinite continues
16 BE0T-CACJ 9 continues
17 AE0T-CACJ 1 continue
18 AA0T-CACJ No continues


___________________________________________________________________________

Hellfire

1 ATZA-AA9R Infinite Hellfire(tm) missiles
2 ATYA-AA4J Infinite lives
3 SEXA-BNTW First power-up item worth more
WITH CODE 4, SOME THINGS CAN'T BE DESTROYED WHEN YOU SHOOT THEM
4 SEXA-BATW First power-up item gives max power
5 AALA-BA9A Start with no missiles instead of 2
6 ATLA-BA9A Start with 4 missiles
7 A2LA-BA9A Start with 6 missiles
8 BALA-BA9A Start with 8 missiles
9 AERA-AABR Start with 1 player instead of 3
10 BARA-AABR Start with 8 players
11 DERA-AABR Start with 25 players
12 GJRA-AABR Start with 50 players
13 NNRA-AABR Start with 99 players

_______________________________________________________________________________

Herzog

1 AJBT-AA68 MASTER CODE--MUST BE ENTERED
Common codes:
2 JP4T-AE0N All weapons are made immediately
3 DV4T-AA6R Infinite money
4 AJ7A-AA36 Infinite energy
5 B2HA-AA98 Infinite ammunition
6 ATNA-AA32 Infinite stamina against anti-aircraft fire
7 AJLT-AA7W Infinite stamina against bullets
8 BCGT-AA5L Infinite total strength
9 RGFA-A602 Immediate energy recovery
10 NCFA-BE92 Immediate ammunition recovery
11 RGFA-A6ZY Immediate stamina recovery
12 AF0A-AADY Total strength starts at 1
13 NV0A-AADY Total strength starts at 100
14 8V0A-ACDY Total strength starts at 500
15 VB0A-BGDY Total strength starts at 5,000
16 LB0A-AHXY Total strength starts at 50,000
Player 1 codes:
17 AAEA-BA36 Never get money
18 JAEA-BJV6 Get 80 G's per second in 1st battle stage,
200 in stages 2 thru 8
19 JAEA-BNV6 Get 120 G's per second in 1st battle stage,
240 in stages 2 thru 8
20 JAEA-BTV6 Get 160 G's per second in 1st battle stage,
280 in stages 2 thru 8
21 JAEA-BYV6 Get 200 G's per second in 1st battle stage,
320 in stages 2 thru 8
22 JAEA-B2V6 Get 240 G's per second in 1st battle stage,
360 in stages 2 thru 8
23 JAEA-B6V6 Get 280 G's per second in 1st battle stage,
400 in stages 2 thru 8
24 JAEA-BAV6 Get 320 G's per second in 1st battle stage,
440 in stages 2 thru 8
25 AA0T-AAFY Start with no G's
26 NT0T-AAFY Start with 1,000 G's
27 8T0T-ACFY Start with 5,000 G's
28 VA0T-BGFY Start with 50,000 G's
29 CA0T-ARPY Start with 100,000 G's
30 ZA0T-AC7Y Start with 250,000 G's
31 LA0T-AHZY Start with 500,000 G's (maximum)
Player 2 codes:
32 AAEA-BA50 Never get money
33 JAEA-BJX0 Get 80 G's per second in 1st battle stage,
200 in stages 2 thru 8
34 JAEA-BNX0 Get 120 G's per second in 1st battle stage,
240 in stages 2 thru 8
35 JAEA-BTX0 Get 160 G's per second in 1st battle stage,
280 in stages 2 thru 8
36 JAEA-BYX0 Get 200 G's per second in 1st battle stage,
320 in stages 2 thru 8
37 JAEA-B2X0 Get 240 G's per second in 1st battle stage,
360 in stages 2 thru 8
38 JAEA-B6X0 Get 280 G's per second in 1st battle stage,
400 in stages 2 thru 8
39 JAEA-BAX0 Get 320 G's per second in 1st battle stage,
440 in stages 2 thru 8
40 AA1A-AAEA Start with no G's
41 NT1A-AAEA Start with 1,000 G's
42 8T1A-ACEA Start with 5,000 G's
43 VA1A-BGEA Start with 50,000 G's
44 CA1A-ARNA Start with 100,000 G's
45 ZA1A-AC6A Start with 250,000 G's
46 LA1A-AHYA Start with 500,000 G's (maximum)

_________________________________________________________________________________________

The Immortal

1 R19T-860L MASTER CODE--MUST BE ENTERED
2 BAVT-CA4N Infinite vitality--most battles
3 RHAT-A600 Infinite fireball shots while you
have fireballs in your inventory
4 AWAT-AA9J Infinite continues
5 BEOT-CAH6 Start with 10 continues instead of 3
6 AAOT-CAH6 Start with 1 continue
7 AYOT-CAH6 Start with 6 continues
8 ABYA-AAGN Start new game with 0 gold
instead of 20
9 GVYA-ACGN Start new game with 520 gold
10 CBYA-ANGN Start new game with 160 gold
11 ABMA-AAGC Slime oil costs nothing instead of
80 or 60 gold
12 AMCA-AA4T Many items are free
13 STVT-DWA8 + AAVT-CABA Destroy most enemies in battle
with one hit

______________________________________________________________________________________

The Incredible Hulk

1. ALVT-8A82 Level select screen appears after you start
game
2. DVPV-AA9Y Don't take damage as Hulk/Super-Hulk
3. DVRB-AA6W Don't take damage when "Hulked-Out"
4. A4YT-8A46 Don't lose health with time when "Hulked-out"
5. ABDV-AAA6 No lives lost from running out of health
6. ABNB-AAGT No lives lost from falling in water
7. ACYA-8AG2 Infinite transformation capsules
8. AC5A-8AB4 Infinite time to defeat bosses
9. ABRV-AAFN Guns have infinite ammo
10. BKJV-AAE6 Can perform Super Hulk moves at 10%
11. CVJV-AAE6 Can perform Super Hulk moves at 20%
12. D3JV-AAE6 Can perform Super Hulk moves at 30%
13. AJ2V-AA64 Regular gamma capsules don't max out at 70%
(can Hulk-Out)
14. CT3B-AAAJ Capsules add twice as much (Hulk only)
15. D23B-AAAJ Capsules add three time as much (Hulk only)
16. KR4A-8AEN Start 1st life with 75% health
17. KRXA-8AE8 Start all lives but 1st with 75% health
18. PC4A-8AEN Start 1st life with 100% health
19. PCXA-8AE8 Start all lives but 1st with 100% health
20. AG4A-8AEY Start with 1 life
21. AL4A-8AEY Start with 2 lives
22. AW4A-8AEY Start with 4 lives
23. A04A-8AEY Start with 5 lives
24. A84A-8AEY Start with 7 lives
25. BG4A-8AEY Start with 9 lives

_______________________________________________________________________________

Insector X

1 AVZA-AA3G Keep shot power after dying
2 AVZA-AA3N Keep special weapons after dying
3 BVSA-AA2W Infinite stock
4 AVWA-AA2W Infinite credits
5 AAFA-AAFY 1 credits
6 AEFA-AAFY 2 credit
7 AJFA-AAFY 3 credits
8 AYFA-AAFY 6 credits
9 BJFA-AAFY 11 credits
10 CTFA-AAFY 21 credits
11 BJDA-AAD4 + BJBT-AABA Start with 10 stock
12 B6DA-AAD4 + B6BT-AABA Start with 15 stock
13 CTDA-AAD4 + CTBT-AABA Start with 20 stock
14 DEDA-AAD4 + DEBT-AABA Start with 25 stock
15 GJDA-AAD4 + GJBT-AABA Start with 50 stock
16 NTDA-AAD4 + NTBT-AABA Start with 100 stock
17 9JDA-AAD4 + 9JBT-AABA Start with 250 stock
18 8TDA-ACD4 + 8TBT-AABA Start with 500 stock
19 7ADA-AGD4 + 7ABT-AABA Start with 1,000 stock
20 BKZA-AABY Starting speed of 10
21 B7ZA-AABY Starting speed of 15
22 CVZA-AABY Starting speed of 20
23 D3ZA-AABY Starting speed of 30
24 EPZA-AABY Starting speed of 35
25 GKZA-AABY Starting speed of 50

26 SFYT-BNT0 Each P worth 3 (half) shot power
27 SFYT-B2T0 Each P worth 6 (full) shot power
28 SFYT-BJT0 Each P worth 2 & each PP worth
3 shot power
29 SFYA-B218 Each PP worth 6 (full) shot power
avatar
larska
Moyen X
Moyen X

Messages : 108
Date d'inscription : 10/03/2016
Age : 46

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Re: [Tuto] Rom avec code game genie

Message par larska le Ven 22 Juin 2018 - 10:20

les codes son pour la super nintendo

Aaahhhhh! Vrais monstres

Énergie infinie C282-04A7
Détritus infinis DD8E-4DD7
Obtenez rien pour chaque sac poubelle DDC8-0FAF
Obtenez 20 pour chaque sac poubelle 4DC8-0FAF
Obtenez 100 pour chaque sac poubelle 88C8-0FAF
Vies infinies DDC0-3FDF
Les alarmes infinies DDAA-1464
1 rien ne vaut rien DDCE-6F6D
1 valeur en valeur 3 D7CE-6F6D
1 valeur en valeur 5 D9CE-6F6D
Commence avec 1 vie DFC7-17FC
Commencez avec 10 vies DBC7-17FC
Commencez avec 50 vies 0BC7-17FC
Commencez avec 0 avertissements spéciaux DD69-37BF
Commencez avec 10 alertes spéciales FD69-37BF
Commencez avec 20 alertes spéciales 4D69-37BF
Les livres de monstres ne valent rien DDCA-AF0D
Les livres de monstres valent 2 D4CA-AF0D
Les livres de monstres valent 10 FDCA-AF0D
La plupart des power-ups de la santé ne valent rien DDCB-A7DD
La plupart des power-ups de la santé en vaut la peine D4CB-A7DD

----------------------------------------------------------------------------

Actraiser

Séquences presque invincibles en action 2264-6FD4
Commencer avec 1/2 énergie (1er jeu seulement) D081-6DD8
Arrêter le minuteur DD8B-D4D8
Minuterie plus rapide FD86-D4A8
Minuterie plus lente 9D86-D4A8
Mourir avec un coup EE81-6DD8
Commencez avec plus d'énergie 1 FF81-6DD8
Énergie infinie 2 F781-6DD8
Commence avec 86 vies en action Séquences CC62-DF6B
Commence avec 250 points de sort dans les séquences RPG EC85-6D68
Vies infinies DD68-6D6D
Débloquer le mode professionnel DD67-D7AD
MP Infini C9BD-6467
Avoir un sort magique et 24 MP en mode professionnel 3 69C4-AF6C
62C4-A7DC
CBC4-A46C
## C4-A4AC
Points de sort infinis CEA5-6DA3
Sélection de scène en mode professionnel 4 ## CD-A7DC
Tuer des boss avec 2 coups, ennemis avec 1 coup B36D-ADD4

# Remarque
1 Ce code fonctionne dans les deux modes.
2 Ce code fonctionne dans les deux modes et vous devez commencer un nouveau jeu pour obtenir une énergie infinie. Il vous donnera automatiquement une énergie infinie pour le reste du jeu.
3 DF - Boule de feu
D4 - Star Rain
D7 - Boule d' énergie
D0 - Lumière
4 Fonctionne après avoir

rempli la loi de Fillmore 1. D4 - Acte de Bloodpool 1
D7 - Acte de Bloodpool 2
D0 - Acte de Kasandora 1
D9 - Acte de Kasandora 2
D1 - Acte d'Aitos 1
D5 - Acte d'
Aitos 2 D6 - Acte de Marahna 1
DB - Acte de Marahna 2
DC - Northwall Acte 1
D8 - Acte de Northwall 2
DA - Mort Heim

---------------------------------------------------------------------------------------

Actraiser 2

Commencez avec 3 vies sur facile D727-4DD1
Commencez avec 10 vies sur facile FD27-4DD1
Commencez avec 50 vies sur facile 9D27-4DD1
Commencez avec 1 vie en mode normal DF27-4D61
Commence avec 5 vies en Normal D927-4D61
Commencez avec 10 vies en Normal FD27-4D61
Commence avec 50 vies en Normal 9D27-4D61
Commencez avec 1 vie en dur DF27-4FD1
Commencez avec 5 vies sur dur D927-4FD1
Commencez avec 10 vies sur dur FD27-4FD1
Commencez avec 50 vies en dur 9D27-4FD1
Vies infinies DD67-4468 Galoob
Commencez avec 2 points de magie sur facile D484-1F66
Commencez avec 7 points de magie sur facile D584-1F66
Commencez avec 9 points de magie sur Easy DB84-1F66
Commencez avec 1 points de magie en mode Normal ou Difficile DF8F-1766
Commencez avec 5 points de magie en mode Normal ou Difficile D98F-1766
Commencez avec 7 points de magie en mode Normal ou Difficile D58F-1766
Commencez avec 9 points de magie en mode Normal ou Difficile DB8F-1766
Points de magie infinis (Doit avoir 1 à lancer) 3C65-CFA8
Commencez avec 1/2 Santé DC8F-1F06
Commencez avec 3/4 Santé DE8F-1F06
Protection contre la plupart des ennemis C2B0-CF07
Protection contre certains dangers au sol C2B2-C7D3
Small Magic Power-Up ajoute 3 au lieu d'1 D7C0-37A7
Small Magic Power-Up Ajoute 5 D9C0-37A7 Galoob
Petite puissance magique ajoute 9 DBC0-37A7
Grande puissance magique ajoute 1 au lieu de 3 DFC9-3407
Grande puissance magique ajoute 5 D9C9-3407
Grande puissance magique ajoute 9 DBC9-3407
Petites Power-Ups santé ajouter 1 au lieu de 2 DFC7-3D67
Petites améliorations de la santé Ajouter 4 D0C7-3D67
Petites améliorations de la santé Ajouter 15 F9C7-3D67
Les petites power-ups de santé guérir complètement F0C7-3D67
Power-Ups moyenne santé Ajouter 2 au lieu de 5 D4C9-3FD7
Pouvoirs de santé moyens Ajouter 8 D6C9-3FD7
Pouvoirs de santé moyens Ajouter 15 F9C9-3FD7
Les Power-Ups de santé moyenne guérissent complètement F0C9-3FD7
Les Power-Ups de grande taille ajoutent 2 au lieu de 10 D4C7-3FA7
Grandes Power-Ups de santé Ajouter 5 D0C7-3FA7
Grandes Power-Ups de santé Ajouter 15 F9C7-3FA7
Les grandes power-ups de santé guérir complètement F0C7-3FA7
Tous les ennemis prennent 1 Hit To Kill DDB3-C764
Temps infini DD33-476F

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Valeurs de la famille Addams, le

Vous devez d'abord obtenir l'arme

Roches infinies DD24-3D0F
Marbres bleus infinis DD2C-C7AF
Graines magiques infinies DD22-CF0F
Slime de marais infini DD2E-C4AF

Invincible des ennemis FFBD-C767
Invincible de tout(1) 3C8F-C40D
Commencer un nouveau jeu avec un compteur de crâne complet FA62-3F0D
Commencer un nouveau jeu avec tous les éléments dans l'inventaire (2) EE6C-320D
Cookies infinis 8E2A-1D6D

# Remarque
1 Ce code vous protège contre les ennemis, les pointes et les objets que vous collectez qui diminuent la santé lorsque vous les utilisez.
2 Utilisez ce code avec les mots de passe que vous recevez à partir de maintenant, ou certains éléments seront manquants. Lorsque vous continuez un jeu avec un mot de passe, tous les compteurs d'armes seront à moitié remplis.

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Addams Family, The

Commencez avec 1 vie au lieu de 5 DFB8-6F04
Commencez avec 3 vies D7B8-6F04
Commence avec 9 vies DBB8-6F04
Commencez avec 20 vies 4DB8-6F04
Commencez avec 50 vies 9DB8-6F04
Commence avec 99 vies BBB8-6F04
Vies infinies DDA1-A4A7
Invincibilité 3CA7-A467
Chaque $ vaut 5 D9CF-DDAF
Chaque $ vaut 10 FDCF-DDAF
Chaque $ vaut 25 49CF-DDAF
Gomez invisible 3CAD-A4D4
Commencez avec 1 coeur au lieu de 2 DF61-0F0D
DF61-0F6D
Commence avec 3 coeurs D761-0F0D
D761-0F6D Galoob
Commence avec 4 coeurs D061-0F0D
D061-0F6D
Commence avec 5 coeurs D961-0F0D
D961-0F6D
Commencez avec et gardez les capacités de vol Fezi-Copter (1) 3CAD-A46D
60BA-6704

# Remarque
1 Après avoir vaincu un boss, atterrissez avant que l'écran du mot de passe ne s'affiche. En outre, si vous volez au mauvais endroit, vous pouvez vous faire piéger et devoir réinitialiser.

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Aventures de Batman et Robin, Le

Commencez avec 9 vies (pas sur le mode facile) DB86-4FC9
Commencez avec 6 vies (pas sur le mode facile) D186-4FC9
Commencez avec 1 vie (pas en mode facile) DD86-4FC9
Commence avec 9 crédits DB86-4D19
Commence avec 6 crédits D186-4D19
Pas de crédits DD86-4D19
Vies infinies C988-340D
Aucun dommage des ennemis DD8A-4D6D
Ne commencez pas avec des munitions d'étoiles et de pistolets DDB3-376F
Commencez avec 25 étoiles et munitions de pistolet de pulvérisation au début du jeu FBB3-376F
Commencez avec 50 étoiles et munitions de pistolet de pulvérisation au début du jeu 77B3-376F
Ne commencez pas avec des explosifs et des bombes fumigènes DDBE-3F0F
Commence avec 25 explosifs et munitions pour bombes fumigènes FBBE-3F0F
Commence avec 50 explosifs et munitions de bombes fumigènes 77BE-3F0F
Étoiles infinies C9A1-34AF
Munitions à pistolet infini C9A5-34DF
Explosifs infinis en plastique C9AB-3D6F
Bombes à fumée infinies C9A6-3F0F
Obtenez toute l'énergie des coeurs 466B-4494
Saut de lune 4DAF-14DF
Super saut E6C7-34DF
Déplacer plus lentement DD8D-C765
EE8F-CDD5
Aller plus vite D08D-C765
E88F-CDD5
Déplacer encore plus rapidement D58D-C765
E68F-CDD5

COMMUTEZ LES CODES SUIVANTS SI VOUS AVEZ OBTENU

Moon-Walk E38D-C765
DF8F-CDD5
Moon-Walk plus rapide E88D-C765
D08F-CDD5
Moon-Walk encore plus rapide E68D-C765
E58F-CDD5

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Aventures du Dr. Franken, The


Temps infini C220-C7A4
Vies infinies C2B9-C4AD
Santé infinie (1) C2BB-4F0F
C2BB-44DF
Boules de puissance infinies 3CB5-14AF
Arme de congélation infinie 3CBB-1F0F
Les Power-Ups de santé vous donnent une barre de santé complète D3A0-1404
62A5-1464

# Remarque
1 Note: le code de santé infini désorganise un peu les graphismes. Quand j'aurai plus de temps, je vais bricoler avec.

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Aventures de Kid Kleets, The

Temps infini C26A-3709
Santé infinie C2A6-1700
Vies infinies C282-34A1

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Aventures de Rocky & Bullwinkle & Friends, The

Chances infinies C28C-1F44
Vies infinies C2CE-CF61
Munitions infinies C2CF-CF01
Ne perds pas de munitions quand tu meurs C2C9-35ED
Santé infinie C2CF-308D
Ne perdez pas les drapeaux collectés lorsque vous mourrez C2C7-C18D
Infinite continue C2E3-47C6
1-Up avec chaque drapeau recueilli DFCA-1761

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Aventures de Yogi Bear

Santé infinie C2CD-1404
Vies infinies C269-47DD

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Aero Fighters

Vies infinies P1 & P2 8229-37A0
Ne perdez pas les power-ups quand vous mourrez P1 & P2 8229-37D0
Bombes infinies "American F-18" P1 8237-47A1
Bombes infinies "FSX japonais" P1 8237-47A9
Bombes infinies "Suédois AJ-37" P1 8237-1D09
Bombes Infinies "British AV-8" P1 8237-17A9
Bombes infinies "American F-15" P2 823E-3D60
Bombes infinies "Japanese F-15" P2 823A-4D09
Bombes infinies "Suédois JAS-39" P2 8239-1FD9
Bombes infinies "British IDS" P2 823D-C769

------------------------------------------------------------------------------------------------------------------------

Aero The Acro-Bat 2

Tirs infinis DD24-476E
La valeur des étoiles 3 D7C8-17D3
Les étoiles valent 5 D9C8-17D3
Les étoiles valent 7 D5C8-17D3
Énergie presque infinie C287-CFAE
L'icône Double Drill dure 99 secondes BBC2-C463
Double icône de foret vous permet de forer 4 fois au lieu de 2 D0C2-CD03
Double icône de foret vous permet de forer 9 fois au lieu de 2 DBC2-CD03
Peut forer 5 fois en l'air jusqu'à ce que vous récupériez une icône de forage D936-4DF1
Peut forer 9 fois en l'air jusqu'à ce que vous preniez une icône de forage DB36-4DF1
Percer autant de fois que vous voulez sans toucher le sol C26E-4F03
Aller plus vite D468-CDAA
E26A-CD0A
Déplacer encore plus rapidement D768-CDAA
EA6A-CD0A
Saute plus haut FD67-3DD2
Super saut en position debout E66E-4F62
E661-C762
Volant icône vaut 99 secondes de temps de vol BBC3-3D63
Commencez chaque vie avec une énergie maximale D939-14F1

---------------------------------------------------------------------------------------------------------------------------------

Aero Acrobat

Commencez avec plus d'énergie (1) 1A27-4D03
Ne prenez aucun dégât de la plupart des ennemis (vous pouvez toujours mourir de pointes et d'autres dangers) 3CED-3DDC
Temps infini DDEC-146A
Commence avec 19 vies 5D68-4FDD
Vies infinies DD6B-37AF
Infinite continue C26E-3724
Chaque plate-forme Star vaut 4 (au lieu d'une seule) D034-C7AD

# Remarque
1 Ces codes ont seulement été testés sur un émulateur.

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Aerobiz

Codes Joueur 1, Jeu Sauvegardé 1

Définir l'argent pour ce jeu sauvegardé à moins de 655 350 000 $ (1) DDDF-FEDD
Définir l'argent pour ce jeu enregistré à plus de 327 680 000 $ D9DF-FEDD
Réglez l'argent pour ce jeu enregistré à plus de 5 242 880 000 $ D6DF-FEDD
Définir l'argent pour ce jeu enregistré à plus de 10 485 760 000 $ FDDF-FEDD
Définir l'argent pour ce jeu enregistré à plus de 20 971 520 000 $ 4DDF-FEDD
Définir l'argent pour ce jeu enregistré à plus de 41 943 040 000 $ 0DDF-FEDD

# Remarque
1 Ce qui suit sont des codes à usage unique qui modifient seulement un jeu sauvegardé (vous devez avoir préalablement sauvegardé un jeu). Tous nécessitent le code maître pour fonctionner. Entrez le code maître et l'un des autres codes, chargez votre jeu sauvegardé, puis réenregistrez. Les codes n'ont plus besoin d'être utilisés. Reportez-vous avec d'autres codes et le code clé.

Codes Joueur 2, jeu sauvegardé 1

Définir l'argent pour ce jeu enregistré à moins de 655 350 000 $ DDD9-FEDD
Définir l'argent pour ce jeu enregistré à plus de 327 680 000 $ D9D9-FEDD
Réglez l'argent pour ce jeu enregistré à plus de 5 242 880 000 $ D6D9-FEDD
Définir l'argent pour ce jeu enregistré à plus de 10 485 760 000 $ FDD9-FEDD
Définir l'argent pour ce jeu enregistré à plus de 20 971 520 000 $ 4DD9-FEDD
Définir l'argent pour ce jeu enregistré à plus de 41 943 040 000 $ 0DD9-FEDD

codes de parties

Dans le scénario 1, Tokyo commence avec 649 280 000 $ DDA6-0DFD
Dans le scénario 1, Tokyo commence avec 7 202 880 000 $ D9A6-0DFD
Dans le scénario 1, Beijing commence avec 420 160 000 $ 94A6-0D2D
Dans le scénario 1, Beijing commence avec 7 393 600 000 $ D9A6-0FFD
Dans le scénario 1, Hong Kong commence avec 449 440 000 $ 95A6-0F2D
Dans le scénario 1, Hong Kong commence avec 7 453 600 000 $ D9A6-04FD
Dans le scénario 1, Singapour commence avec 400 640 000 $ 03A6-042D
Dans le scénario 1, Singapour commence avec 7 353 600 000 dollars D9A6-07FD
Dans le scénario 1, Sydney commence avec 297 920 000 $ 7CA6-072D
Dans le scénario 1, Sydney commence avec 7 153 600 000 $ D9AB-0DFD
Dans le scénario 1, Delhi commence avec 317 440 000 $ 73AB-0D2D
Dans le scénario 1, Delhi commence avec 7 193 600 000 $ D9AB-0FFD
Dans le scénario 1, Téhéran commence avec 239 360 000 $ 43AB-0F2D
Dans le scénario 1, Téhéran commence avec 7 033 600 000 $ D9AB-04FD
Dans le scénario 1, le Caire commence avec 249 120 000 $ 7DAB-042D
Dans le scénario 1, le Caire commence avec 7 053 600 000 dollars D9AB-07FD
Dans le scénario 1, Nairobi commence avec 200 320 000 $ 45AB-072D
Dans le scénario 1, Nairobi commence avec 6 953 600 000 $ D9AC-0DFD
Dans le scénario 1, Lagos commence avec 229 600 000 $ 4AAC-0D2D
Dans le scénario 1, Lagos commence avec 7 013 600 000 $ D9AC-0FFD
Dans le scénario 1, Moscou commence avec 289 280 000 $ DDAC-04FD
Dans le scénario 1, Moscou commence avec 6 842 880 000 $ D9AC-04FD
Dans le scénario 1, Londres commence avec 949 280 000 $ DDAC-07FD
Dans le scénario 1, Londres commence avec 7 502 880 000 $ D9AC-07FD
Dans le scénario 1, Paris commence avec 289 280 000 $ DDA8-0DFD
Dans le scénario 1, Paris commence avec 6 842 880 000 $ D9A8-0DFD
Dans le scénario 1, Rome commence avec 371 360 000 $ 06A8-0D2D
Dans le scénario 1, Rome commence avec 7 293 600 000 $ D9A8-0FFD
Dans le scénario 1, New York commence avec 189 280 000 $ DDA8-04FD
Dans le scénario 1, New York commence avec 6 742 880 000 $ D9A8-04FD
Dans le scénario 1, Vancouver commence avec 258 880 000 $ 74A8-042D
Dans le scénario 1, Vancouver commence avec 7 073 600 000 $ D9A8-07FD
Dans le scénario 1, Los Angeles commence avec 649 280 000 $ DDAA-0DFD
Dans le scénario 1, Los Angeles commence avec 7 202 880 000 $ D9AA-0DFD
Dans le scénario 1, Honolulu commence avec 268 640 000 $ 70AA-0D2D
Dans le scénario 1, Honolulu commence avec 7 093 600 000 $ D9AA-0FFD
Dans le scénario 1, Mexico débute avec 258 880 000 dollars 74AA-0F2D
Dans le scénario 1, Mexico commence avec 7 073 600 000 $ D9AA-04FD
Dans le scénario 1, Lima commence avec 180 800 000 $ 47AA-042D
Dans le scénario 1, Lima commence avec 6 913 600 000 $ D9AA-07FD
Dans le scénario 1, Rio de Janeiro commence avec 317 440 000 $ 73AA-072D
Dans le scénario 1, Rio de Janeiro commence avec 7 193 600 000 dollars D9A2-0DFD
Dans le scénario 1, Buenos Aires commence avec 210 080 000 $ 4BA2-0D2D
Dans le scénario 1, Buenos Aires commence avec 6 973 600 000 $ D9A2-0FFD
Dans le scénario 2, Tokyo commence avec 1 149 280 000 $ DDA2-04FD
Dans le scénario 2, Tokyo commence avec 7 702 880 000 $ D9A2-04FD
Dans le scénario 2, Beijing commence avec 498 240 000 $ 1FA2-042D
Dans le scénario 2, Beijing commence avec 7 553 600 000 $ D9A2-07FD
Dans le scénario 2, Hong Kong commence avec 649 760 000 $ 53A2-072D
Dans le scénario 2, Hong Kong commence avec 7 853 600 000 $ D9A3-0DFD
Dans le scénario 2, Singapour commence avec 552 160 000 dollars 18A3-0D2D
Dans le scénario 2, Singapour commence avec 7 653 600 000 dollars D9A3-0FFD
Dans le scénario 2, Sydney commence avec 581 440 000 $ 5FA3-0F2D
Dans le scénario 2, Sydney commence avec 7 713 600 000 $ D9A3-04FD
Dans le scénario 2, Delhi commence avec 517 760 000 $ 19A3-042D
Dans le scénario 2, Delhi commence avec 7 593 600 000 $ D9A3-07FD
Dans le scénario 2, Téhéran commence avec 297 920 000 $ 7CA3-072D
Dans le scénario 2, Téhéran commence avec 7 153 600 000 $ D9AE-0DFD
Dans le scénario 2, le Caire commence avec 390 880 000 $ 0AAE-0D2D
Dans le scénario 2, le Caire commence avec 7 333 600 000 dollars D9AE-0FFD
Dans le scénario 2, Nairobi commence avec 249 120 000 $ 7DAE-0F2D
Dans le scénario 2, Nairobi commence avec 7 053 600 000 dollars D9AE-04FD
Dans le scénario 2, Lagos commence avec 299 040 000 $ 7CAE-042D
Dans le scénario 2, Lagos commence avec 7 149 600 000 $ D9AE-07FD
Dans le scénario 2, Moscou commence avec 689 280 000 $ DDAD-6DFD
Dans le scénario 2, Moscou commence avec 7 242 880 000 $ D9AD-6DFD
Dans le scénario 2, London commence avec 38 560 000 $ DDAD-6FFD
Dans le scénario 2, London commence avec 6 592 160 000 $ D9AD-6FFD
Dans le scénario 2, Paris commence avec 909 280 000 $ DDAD-64FD
Dans le scénario 2, Paris commence avec 7 462 880 000 $ D9AD-64FD
Dans le scénario 2, Rome commence avec 571 680 000 $ 1EAD-642D
Dans le scénario 2, Rome commence avec 7 693 600 000 $ D9AD-67FD
Dans le scénario 2, New York commence avec 829 280 000 $ DDAF-6DFD
Dans le scénario 2, New York commence avec 7 382 880 000 $ D9AF-6DFD
Dans le scénario 2, Vancouver commence avec 420 160 000 $ 94AF-6D2D
Dans le scénario 2, Vancouver commence avec 7 393 600 000 $ D9AF-6FFD
Dans le scénario 2, Los Angeles commence avec 1 109 280 000 $ DDAF-64FD
Dans le scénario 2, Los Angeles commence avec 7 662 880 000 $ D9AF-64FD
Dans le scénario 2, Honolulu commence avec 381 120 000 $ 0CAF-642D
Dans le scénario 2, Honolulu commence avec 7 313 600 000 $ D9AF-67FD
Dans le scénario 2, Mexico commence avec 468 960 000 $ 98AF-672D
Dans le scénario 2, Mexico commence avec 7 493 600 000 $ D9A4-6DFD
Dans le scénario 2, Lima commence avec 258 880 000 $ 74A4-6D2D
Dans le scénario 2, Lima commence avec 7 073 600 000 $ D9A4-6FFD
Dans le scénario 2, Rio de Janeiro commence avec 630 240 000 $ 58A4-6F2D
Dans le scénario 2, Rio de Janeiro commence avec 7 813 600 000 $ D9A4-64FD
Dans le scénario 2, Buenos Aires commence avec 361 600 000 $ 01A4-642D
Dans le scénario 2, Buenos Aires commence avec 7 273 600 000 $ D9A4-67FD

---------------------------------------------------------------------------------------------------------------------------
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larska
Moyen X
Moyen X

Messages : 108
Date d'inscription : 10/03/2016
Age : 46

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